el cid again -> RE: RHS EOS Questions (4/13/2008 1:03:51 AM)
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quote:
ORIGINAL: grumbler I am just getting into RHS (playing the Allies against the AI using scenario 76, the Japan-AI-optimized version of the EOS scenario) and I like a lot of what has been done in RHS. My problem is that the AI is not conquering territory nearly fast enough, and nothing like what it does in stock or CHS. REPLY: There is a variation of AIO attempting to help address this: it is MAIO - Modified AIO. AIO was a simple modification of EOS - and it is "AI oriented" only in that it gets rid of things AI cannot use (e.g. active Russians and interior river systems) - and in that it gives AI more pieces on the board to play with (or better pieces). It uses a strategy (Central Pacific offensive) that AI does not implement well. MAIO changes this to a different one slightly more effective with AI. I do not know why AI might be slower than stock is when it has more stuff to play with? AI is slot oriented - and mostly the stuff is the same in the same slots. For instance, it is mid-March, and the AI has moved about 65,000 troops into the Singapore hex, but has nowhere near the strength to take it, even though they have been there for a month. I made the Japanese side temporarily human-controlled to try to figure out what was happening, and found no additional troops prepping for Singapore (in fact, the AI was pulling troop out of Malaya and sending them back to IndoChina) and nothing prepping for anywhere in the DEI except Tarakan (which the Japanese took early and then stalled at). REPLY: This is easier to understand. AI has a simple "strategy" - "enter the hex, kill local production, starve the enemy for months, then attack with fresh troops" - and this is exactly the same in stock too. It may be the Allies are stronger for some reason - but that is how AI takes everything of any size. More likely the Japanese are weaker logistically - I took out half the AKs - and AI is a horrible shipping manager. It wastes 5/6 of ship capacity doing stupid things: running empty, running almost empty, running with no fuel at 1 hex per day, going where it is not needed. Is this scenario simply broken? That would be perfectly understandable, but I would like to try to play some AI games before some human games, just so I and my usual opponent can run a head-to-head PBEM game without being bitten by the dreaded repeated-restart bug. I am even willing to work on the AI Japan scenario to fix it, if I can figure out what if anything is broken. Love the mod otherwise, and look forward to playing it HTH when we figure it out. In a fundamental sense AI is busted - period. All mods. One member says "AI is an idiot" and that may put it best. RHS is NOT designed for AI play - it is a PBEM mod - but AI scenarios were finally offered because: 1) Players want to practice (like you do) in a less embarassing situation than vs humans before trying a real game 2) Some features of RHS really do not get along with AI - and only a different scenario let us take those things out 3) Many only play AI - however bad it is - and we give them the best we can. AI is misnamed. It is not "intelligent" - it does not "learn" in the sense computer AI normally does learn. While I do not make RHS for AI - when I learn something about how things work that can be done to help AI - I do put it in the AI scenarios. The problem is mainly that the things badly managed - not managed at all really - are vast - and the things I can do only work for a short time - typically one turn. I tried to offer an AI update service - which if used would let me get data to have Dave write a routine that would do the update in a few minutes in a utility program - but only one person sent one turn - and it would take many hundreds to generate the data needed - and we might not be able to make such a utility in the end in any case. I find AI games are best when I "play" the AI side a bit - "helping" it out. For the record from Aug 1944 an AI game becomes a disaster: ALL Japanese air units will convert to kamakazes by the end of November - which is not only historical nonsense - it is the end of effective Japanese power. There can be no fighters, recon, transports, ASW patrol, name it - and that ends the game as a contest. Japan collapses.
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