Patch 2.2.70 update (April 7, 2008) (Full Version)

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David Winter -> Patch 2.2.70 update (April 7, 2008) (4/7/2008 9:11:41 PM)

Greetings.

The first patch for version 2.2 (build 2.2.70) should be available to you sometime today. It only addresses the critical items that were brought up during the week following the official 2.2 release.

I am aware there are some outstanding issues that didn't make it into this patch, but I have begun working on those. The majority of the issues deferred to the next patch were deferred because they will take me a little more time to work on and it was deemed more important to get a few of the critical items addresses as soon as possible first, then tackle the more involved ones.


Build 2.2.70
- Playbook editor does a better job migrating old playbook files.
- Fixed a bug with single button passing in Arcade mode.
- Fixed calling audibles when using a game controller.
- Fixed the duplicate fumble lost stat that could be recorded if a fumble was returned back for a TD.
- Fumble stats are now separated into two distinct types. Fumbles that happen on rushing plays (or sacks) and fumbles that happen after a pass reception.
- A QB that fumbles the ball while playing on a 100 yard field while being sacked, now also records the sack and sack yardage.
- The depth chart now includes a weighting system with modifiers from the Team Profile.
- Fixed missing/duplicated player information in the game report.
- Player stats now properly display.
- Playbook situations can now be reordered (ranked).
- Fixed missing button textures on the export profile dialog.


A few of the items I'm looking at for the next patch include (in no particular order). This is not an all encompassing list.
- Find out why some plays truncate the presnap motion on offense.
- Find out why some players on occasion stop dead in their tracks. This is a very sporadic problem so difficult to track down.
- Clean up the pursuit code so that defenders don't end up chasing in a "conga line". Functionally, this doesn't impact the game play, it just looks strange.
- Clean up the indoor game wall collision. On rare occasion the collision detection on the wall doesn't take and you can have a player on the wrong side of the wall. Pressing the space bar corrects this (it brings all the players instantly back to the huddle) but this shouldn't happen in the first place.

Thanks again to everyone that has purchased the game and thanks to everyone for their support.

David Winter




therhino -> RE: Patch 2.2.70 update (April 7, 2008) (4/7/2008 10:46:17 PM)

Thanks David for getting the patch out so quick.
therhino




Deft -> RE: Patch 2.2.70 update (April 7, 2008) (4/7/2008 10:50:47 PM)

quote:

ORIGINAL: David Winter

-- The depth chart now includes a weighting system with modifiers from the Team Profile.
- Playbook situations can now be reordered (ranked).


These two are huge and actually represent a big step forward for this game.




jdhalfrack -> RE: Patch 2.2.70 update (April 7, 2008) (4/7/2008 11:02:28 PM)

quote:

Clean up the pursuit code so that defenders don't end up chasing in a "conga line". Functionally, this doesn't impact the game play, it just looks strange.

Whereas I have actually never seen this in the few games I have played, this just made me laugh. [:)]

JD




elmerlee -> RE: Patch 2.2.70 update (April 7, 2008) (4/8/2008 2:29:12 AM)

Cannot seem to locate the patch.

Is it somewhere I am missing?




therhino -> RE: Patch 2.2.70 update (April 7, 2008) (4/8/2008 2:41:40 AM)

It hasn't been released yet elmerlee, read the original post.
therhino




elmerlee -> RE: Patch 2.2.70 update (April 7, 2008) (4/8/2008 5:33:04 PM)

Say what ?




David Winter -> RE: Patch 2.2.70 update (April 7, 2008) (4/8/2008 7:35:56 PM)

Hmmm.... it was supposed to have been posted yesterday.

I'm sorry, I'm not sure what happened.




David Winter -> RE: Patch 2.2.70 update (April 7, 2008) (4/8/2008 8:21:50 PM)

Hi.

So I checked with Erik and it seems there was a delay in getting it into the members section yesterday. I don't have the specifics. I've asked to get it there as soon as they can. I know people are waiting on this.

thanks
David




Lucas718 -> RE: Patch 2.2.70 update (April 7, 2008) (4/9/2008 12:39:52 AM)

I still can't find it, has it been posted anywhere?




OB Potter -> RE: Patch 2.2.70 update (April 7, 2008) (4/9/2008 12:49:16 AM)

"What we have here is Failure to communicate"
[:-]




elmerlee -> RE: Patch 2.2.70 update (April 7, 2008) (4/9/2008 1:18:54 AM)

Not a failure to communicate.

What we have here is MATRIX GAMES doing their thing again. Not the first time this has occured.

David seems to be putting forth effort to get the game in good shape. Matrix could care less. They can always do another repackage of a ten year old game and make a few bucks.




OB Potter -> RE: Patch 2.2.70 update (April 7, 2008) (4/9/2008 3:00:08 AM)

yes, a failure to communicate.
On Matrix's about what is going on.
But your point is well taken.
I have been going through the Empires in Arms ordeal.
Dave's cool man. Got no problemo with Dave W.




Marauders -> RE: Patch 2.2.70 update (April 7, 2008) (4/9/2008 4:01:19 AM)

quote:

"What we have here is Failure to communicate"


Yes, Captain.





Deft -> RE: Patch 2.2.70 update (April 7, 2008) (4/9/2008 5:50:09 AM)


quote:

ORIGINAL: elmerlee

David seems to be putting forth effort to get the game in good shape. Matrix could care less. They can always do another repackage of a ten year old game and make a few bucks.

Hmmmmm.. Sounds like TCY.




micvik -> RE: Patch 2.2.70 update (April 7, 2008) (4/25/2008 1:23:07 PM)

quote:

ORIGINAL: David Winter

Greetings.

The first patch for version 2.2 (build 2.2.70) should be available to you sometime today. It only addresses the critical items that were brought up during the week following the official 2.2 release.

I am aware there are some outstanding issues that didn't make it into this patch, but I have begun working on those. The majority of the issues deferred to the next patch were deferred because they will take me a little more time to work on and it was deemed more important to get a few of the critical items addresses as soon as possible first, then tackle the more involved ones.


Build 2.2.70
- Playbook editor does a better job migrating old playbook files.
- Fixed a bug with single button passing in Arcade mode.
- Fixed calling audibles when using a game controller.
- Fixed the duplicate fumble lost stat that could be recorded if a fumble was returned back for a TD.
- Fumble stats are now separated into two distinct types. Fumbles that happen on rushing plays (or sacks) and fumbles that happen after a pass reception.
- A QB that fumbles the ball while playing on a 100 yard field while being sacked, now also records the sack and sack yardage.
- The depth chart now includes a weighting system with modifiers from the Team Profile.
- Fixed missing/duplicated player information in the game report.
- Player stats now properly display.
- Playbook situations can now be reordered (ranked).
- Fixed missing button textures on the export profile dialog.


A few of the items I'm looking at for the next patch include (in no particular order). This is not an all encompassing list.
- Find out why some plays truncate the presnap motion on offense.
- Find out why some players on occasion stop dead in their tracks. This is a very sporadic problem so difficult to track down.
- Clean up the pursuit code so that defenders don't end up chasing in a "conga line". Functionally, this doesn't impact the game play, it just looks strange.
- Clean up the indoor game wall collision. On rare occasion the collision detection on the wall doesn't take and you can have a player on the wrong side of the wall. Pressing the space bar corrects this (it brings all the players instantly back to the huddle) but this shouldn't happen in the first place.

Thanks again to everyone that has purchased the game and thanks to everyone for their support.

David Winter



David, will the next patch adress the issue of imported plays disappearing fom certain groups when they are imported into another playbook?




micvik -> RE: Patch 2.2.70 update (April 7, 2008) (4/27/2008 4:39:55 AM)

bump




David Winter -> RE: Patch 2.2.70 update (April 7, 2008) (4/27/2008 5:07:09 AM)

Hi.

I'll look into it but at the moment, I can not give you a time table for a fix if one is needed.

thanks
David




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