Gregor_SSG -> RE: This is it?? (4/24/2008 3:15:27 AM)
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ORIGINAL: wild_Willie2 Hi there, 2 days ago I bought CAW and after a few hours of playing the game have the folowing "issues": Why can't we order subs around?, we can order every other ship around so why not subs? Why can't we detach damaged ships from a TF?, now ALL ships must stay within enemy AC range because DD "divine f@rt" took a bomb and cant go faster than 10 knots....?? It's almost impossible to HIT, let alone close airfields. Why can't I destroy planes on the ground by bombing or shelling AF's? Fighters can be set to strafe ships, but this has NO effect.... When an enemy strike comes in, I can't see if I have CAP up, or how many planes are on CAP?, is the enemy strike that comes in escorted?, are my fighters intercepting?. Just some issues I noticed...... For the money I payed for this game, I am feeling disapointed... At least B-17's are historically crappy at hitting targets at sea...... I must be spoiled from playing War in the pacific to much.......... You raise a few issues and I have to say that you are motivation for many of the design decisions that you question! Not you personally of course, but gamers in general who are, mostly, unable to stop themselves from exploiting game rules and conditions to achieve victory, while violating history and the spirit of the game. So, you can't control subs because you are a carrier admiral. You have nothing at all to do with the deployment of submarines. You might run into a submariner in a pub, but I wouldn't advise you stay because those boys partied very, very hard on shore leave. You can't detach ships unilaterally because that would allow a player to create vast numbers of TGs made up one destroyer each, which would confuse both the human player and the AI. We feel that we should restrict the ability of players to take actions which their real life counterparts would never even contemplate. Those ships the scenario designer considers high value, such as carriers and battleships can be detached, and they will form their own, AI controlled TG, which will head straight for a designated port. If you wanted, you could afford every ship this privilege, its only one entry in the Editor. Alternatively, lesser ships that are holding things up can be scuttled, as detailed in the manual and the tutorial. It's almost impossible to close airfields because it was almost impossible to close airfields, which are usually just a strip of grass or crushed coral. Your planes put holes in them and they bulldoze the spoil back into the hole and resume ops. Sustained bombing will damage and destroy the aircraft on the field, and that's how to close down an airfield. Fighters can be set to strafe ships, but I don't know why you would expect it to have any lasting effect on warship or even on a cargo ship over sampan size. If you have CAP set, then it will be up and attempting to intercept. The combat display will show you what is happening to the attackers. Even if they don't shoot down many attackers, they only have to cause damage on an attacker to cause it to abort its attack and their very presence increases the chance that the attackers would miss. Carriers at war is quite a different game from War in the Pacific. It places the player in a particular role at a particular time in history. Yes, you do lose some of the godlike powers you have in WiTP, but the advantage is that you get a focused, fast paced game where you concentrate on command decisions and never have to move a single crate of supplies. As mentioned by a previous poster, you should patch to the latest version, as this will definitely fix some issues related to airfield attacks. Gregor
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