el cid again -> RE: Niki mod RHS ? (4/10/2008 11:17:26 PM)
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If you need any technical or player support, you can ask Mifune or me. If there is anything that does not seem quite right, post questions in the Scenario Design folder - and either I will answer them, or I will say they are errors which will be corrected in a future file release. RHS is a set of scenarios - 10 in the current level - that use different maps and art from stock, CHS or other mods. There also are older versions - each with 7 scenarios - on still different maps: Level 5 more or less uses the Extended Map System of Andrew Brown and is very like the CHS map. Level 6 uses a primitive map edge shipping track (for the Allies only - so they can sail "around the backside of the world") and is very simple and functional. Level 7 has a much more complex map system involving a revised Panama Mini Map, a new Madagasar Mini Map, Aden (from CHS) converted into a meta-base with ship tracks to the Persian Gulf and the mid Indian Ocean, and lots of way to get from the Mini Maps to the main one - or to each other - including a route up the South Atlantic to New Orleand and the Colon/Caribbean side of Panama (all, FYI, able to be range correct - making these tracks perfect speed/time/distance calculators). The reason for different scenarios is so a player may choose what ships and situation he wants to play: 1. The war as it was fought is called CVO (Carrier Oriented) - and like stock the Russians are passive 2. The same thing with active (but not bellegerent) Russians is RAO (Russians Active) 3. The same thing modified for AI as Japan is CAIO (Carrier AI Oriented) 4. The war as it was planned is called BBO (Battleship Oriented) - and it has Active Russians 5. The same thing with passive Russians (like all other mods) is RPO (Russians Passive) 6. The war as the Allies thought it was (with long term Japanese planning) is called EEO (Evil Empire Option) 7. The same thing modified for AI as Japan is called AIO (AI Oriented) 8. AIO modified for a SW Pacific offensive is called MAIO (Modified AI Oriented) 9. The same thing with still longer planning by Japan and an arms race since 1931 is EVO (Evil Battleship Option) These latter scenarios feature a different Japanese strategies: 6, 7 and 9 have Central Pacific Offensives (to take or threaten Hawaii) and 8 a SW Pacific Offensive (to take New Caledonia, Samoa and Fiji). The Hawaii offensive was planned since 1910, and Adm Yamamoto believed it should have been done after seeing the results of Pearl Harbor. This turns out to be very hard to do, but decisive if successful.
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