rtrapasso -> RE: Is there a way to choose wich ship to repair? (4/16/2008 5:42:06 PM)
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quote:
ORIGINAL: John Lansford I've found that having one damaged ship in a port (and none in a docked TF either!) will definitely result in that ship being repaired, but it won't speed up the process at all. The port and shipyard repair processes operate separately from each other, so the port may repair a point or two of damage while the shipyard does nothing, or vice versa. I've seen entire TF's of ships with 5-15 SYS damage each get repaired down to 0-3 SYS in a month of turns, and I've also seen one ship just sit there for a month with no repairs at all. I do have a question about the repair process, though. The manual says that shipyard points are "spent" to repair SYS damage on a ship equal to that ship's durability. If, for example, San Francisco has 750 shipyard points to spend, and three CA's are damaged (each with 100 durability), is it possible that the shipyard would spend points on all three ships in one turn, or does the shipyard only repair one ship per turn no matter how many points are present? Your description of how things works doesn't jibe with what other people have discovered... i think the way it was described was the ship has a chance to be repaired based on the shipyard size... if it passes, SYS decreases by one. Then, the REPAIR yard also has a chance (die roll) to decrease damage - so there is a chance that another SYS will repair. Then the total repair points decrease by DUR of the ship. i have not verified this personally, however. i suspect there is also another separate roll of the repair yard separate from what is mentioned above. You have a chance to repair multiple ships in one turn in the repair yard. If you have a ship that doesn't repair for a month, there is a bug that can cause this (sometimes) - i suggest you form ship into a TF, then disband it into the port... this can cause the "loop" the program has to be broken, and the ship can start to repair.
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