Herode_2 -> Crash on Ardennes PBEM (4/17/2008 11:27:09 PM)
|
I've set the scenario with labels on, shrouded peak, PBEM anti-cheat mode. I'm playing Axis, turn 1. Select the air unit at (55,19) Click on 'm' for movement mode Click on the map at (50,20) for example Right click on the fighter's pic for details quote:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at WindowsApplication1.PlayExtraWindowClass.HandleMouseClick(Int32 x, Int32 y, Int32 b) at WindowsApplication1.PlayScreenClass.HandleMouseClick(Int32 x, Int32 y, Int32 b) at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at WindowsApplication1.ImmoveableForm.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- WindowsApplication1 Assembly Version: 1.0.2996.37017 Win32 Version: 1.0.2996.37017 CodeBase: file:///C:/Matrix%20Games/Advanced%20Tactics/bin/AdvancedTactics.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.1433 (REDBITS.050727-1400) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- ICSharpCode.SharpZipLib Assembly Version: 0.84.0.0 Win32 Version: 0.84.0.0 CodeBase: file:///C:/Matrix%20Games/Advanced%20Tactics/bin/ICSharpCode.SharpZipLib.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Click on 'continue' => crash, all my moves are lost [:(]! Click on the X to close the dialog box => OK, the game continues (but too late for tonight's game, sorry Jay [8|] : I discovered this only on my 2nd attempt to reproduce the bug...)
|
|
|
|