RE: few wishes for AE (Full Version)

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pauk -> RE: few wishes for AE (5/16/2008 8:35:27 AM)


quote:

ORIGINAL: Fishbed

Thought about that too but the aircraft numbers being different from one unit to another, I prefered to take another mode of calculation based on the engines - AF size x 60 engines = number of engines allowed. Makes my job as the Allies tougher, aka nicer [8D]




Are you nuts????? This is not going to happend due following reasons:

1. ____________________
2. _____________________
3. _____________________
....
86. _____________________

(waiting for AFBs replys)

[:D]




Dili -> RE: an idea... (5/17/2008 1:32:23 AM)

quote:

Wasn't directed at you...just merely a function of how the forum works that the post said it was in reply to you.

I might add that the post was not directed at anyone in particular.... I still wish the game came with a cerebral interface.

Furthermore I wish to add that I hope no one took offense to any comment in this post...if so I sincerely apologize for any offense taken, whether intended or unintended.

In addition, any attempt on my part to impart levity into any thread will hereby be abated for fear that such levity may be construed as being offensive and or critical of another.


Okay. No worries then.




Czert -> RE: an idea... (5/18/2008 12:47:30 AM)

option to send bady damaged (selectable, base 40+) ships to home (e.q. tokio, osaka - any port with enough size and free repair points (if possible) ) - directly from  base screen, without need to create TF..and others needed things.
And of course, this button only send ships which have 99% chance of suriving way to home.




Fishbed -> RE: few wishes for AE (5/18/2008 1:06:02 PM)


quote:

ORIGINAL: pauk


quote:

ORIGINAL: Fishbed

Thought about that too but the aircraft numbers being different from one unit to another, I prefered to take another mode of calculation based on the engines - AF size x 60 engines = number of engines allowed. Makes my job as the Allies tougher, aka nicer [8D]




Are you nuts????? This is not going to happend due following reasons:

1. ____________________
2. _____________________
3. _____________________
....
86. _____________________

(waiting for AFBs replys)

[:D]



Well so far I only apply that rule to myself and my benevolent opponents. Hope a AFB mob won't come knocking on my door with torches and forks tonight for my obvious treachery [8D]




Czert -> RE: few wishes for AE (5/18/2008 4:16:11 PM)

and another - vhen you viewing top pilots, it show you not only branch/type of Ac but airfield/carrier too. I simply want to know is is my top pilot (or group) based on shokaku or akagi [:)].

and if you transfer unit - carrier capable from lan base to CV, then after certain time unit "upgrade" from carrier capable up to carrier trained (after all, pilots will learn how to safety land on Cv or simply die.)

and show on ac database if ac is carrier capable or not.




pauk -> RE: few wishes for AE (5/18/2008 4:45:17 PM)


quote:

ORIGINAL: Fishbed
Well so far I only apply that rule to myself and my benevolent opponents. Hope a AFB mob won't come knocking on my door with torches and forks tonight for my obvious treachery [8D]



Yours only treachery is playing Allies[:'(][;)]




Fishbed -> RE: few wishes for AE (5/18/2008 5:35:09 PM)

quote:

ORIGINAL: pauk


quote:

ORIGINAL: Fishbed
Well so far I only apply that rule to myself and my benevolent opponents. Hope a AFB mob won't come knocking on my door with torches and forks tonight for my obvious treachery [8D]



Yours only treachery is playing Allies[:'(][;)]



Playing the same SOPAC game with the same rules, one playing the Allies, and one playing the Japanese, against two different opponents... I will confess I definitely love both [;)]

Still someone will have to explain to me why my Japanese crew can't fly a mission without getting 15 fatigue points in their face...




pauk -> RE: few wishes for AE (5/18/2008 5:57:49 PM)


Conspiracy![:D]




bradfordkay -> RE: few wishes for AE (5/18/2008 7:47:08 PM)

Perhaps it has something to do with the longer range of their missions? One would expect that a pilot flying missions out to 17 hexes will have greater fatigue than one flying missions out to 8 hexes...




Fishbed -> RE: few wishes for AE (5/18/2008 10:28:40 PM)

Yes I suppose so, that's why carrier crews don't get tired as quickly as land-based ones - but although an Emily team is flying to a longer range than a PBY one, I expect them to have a much larger crew too. Although I understand the logics behind the long Rabaul-PM strikes for both fighter and bomber crews, I tend to think the Emily crews are getting tired REALLY quickly ^^




Fishbed -> RE: few wishes for AE (5/18/2008 11:56:48 PM)

Actually, I just realized there were only 10 people in an Emily, that's not that much more than in a Catalina, so nevermind...




m10bob -> RE: an idea... (5/19/2008 2:57:54 PM)

A wish for a new button to press while I am watching the combat animations. The programming period for my next turn will have a list of relevant friendly units on a clipboard(perhaps) with a note saying "You wanted to review these units for this next turn."..(Ergo, if I sawa b 24 being pasted by superior CAP, on my next turn I want to have them in particular stand down till I can get them help, etc.)




Czert -> RE: an idea... (5/19/2008 5:51:23 PM)

ship repairs - game will simply tell you (on ship wiev screen) if is repaired by port/ar ships (or booth) or only own crew - and which is chance that ship will sunk if stay in current situation - like ship is anchored at port lùevel 2 - then game tell you - chance of sinking 80%, with AR assist 50% , at level 5 port 20%.
Similiar to ports/AR ships - it simply show maximum/actual capacity of ships repairs.




herwin -> RE: an idea... (5/19/2008 5:58:10 PM)


quote:

ORIGINAL: Czert

ship repairs - game will simply tell you (on ship wiev screen) if is repaired by port/ar ships (or booth) or only own crew - and which is chance that ship will sunk if stay in current situation - like ship is anchored at port lùevel 2 - then game tell you - chance of sinking 80%, with AR assist 50% , at level 5 port 20%.
Similiar to ports/AR ships - it simply show maximum/actual capacity of ships repairs.


Sounds like a job for Bayesian Statistics Man!




Czert -> RE: an idea... (5/19/2008 6:06:25 PM)

wiev ot totaly destoyed land units for booth sides (similiar to view of sunk ships) - it nice to know which LCU I have destoey, not only to see point for killed troops.
and option to recreate destroyed units (at a price) - it is very unfortunate to lose armored units as japanese, with no chance to get new (two armored divs for whole game..).




Czert -> RE: an idea... (5/21/2008 7:09:55 PM)

and another - show how many reinfrocment prive per day/week/mohnt (selectable) and after which time unit will be at full strenght.
And if is unit not reinforcing, tell reason why, same in if unit reinforcing , then show % at which is reinforcing (e.q. 20, 50, 100, 120 [:)]) - and same - explining of reason for speed.




mikemike -> RE: few wishes for AE (5/21/2008 9:21:47 PM)

What about an additional mission for shipboard floatplanes: Spotting?
Plane would stay in hex with originating TF, improve accuracy of gunfire for own TF (depending on exp of pilot? both for naval combat and bombardment), in night combat would increase probability of surprising enemy TF (only for Japanese?).

This would reflect RL practice and create a genuine reason to live for the F1M2 (which was designed primarily for this task).




herwin -> RE: few wishes for AE (5/21/2008 11:43:43 PM)

The other half is that USN CAs dumped their float planes before battle to reduce the fire hazard.




Bogo Mil -> RE: few wishes for AE (5/22/2008 10:38:41 AM)

Some more small interface things:

On the ship screen, there is usually a button like "upgrade in 3/43 - yes/no". I usually want to know, how exactly the ship will look like after the upgrade (to delay upgrade if they only add 2 more AAA guns). Now this is a quite annoying task - I have to search the ship database for the correct type. Sometimes this is next to impossible to find (e.g. in CHS some Allied DDs upgrade to APDs with another class name). Thus I think the "upgrade in ..." should be clickable and link to the database entry of the new class immediately.

A very similiar issue is the aircraft replacement pool. I think the aircraft names should be clickable and link to the database enty. To make things perfect, the number in the "production rate" column could be clickable and give a list of all factorys producing this type. Anyway, this column should also include the number of damaged factorys (like the engines table does).

If the wishlist is really closed now, these things can be added to the wizshlist for the first patch [:)]




Don Bowen -> RE: few wishes for AE (5/22/2008 3:12:05 PM)


quote:

ORIGINAL: Bogo Mil

Some more small interface things:

On the ship screen, there is usually a button like "upgrade in 3/43 - yes/no". I usually want to know, how exactly the ship will look like after the upgrade (to delay upgrade if they only add 2 more AAA guns). Now this is a quite annoying task - I have to search the ship database for the correct type. Sometimes this is next to impossible to find (e.g. in CHS some Allied DDs upgrade to APDs with another class name). Thus I think the "upgrade in ..." should be clickable and link to the database entry of the new class immediately.



It is. In fact, didn't we post a screen shot at some time?

The "Update" text is hot. When clicked, it brings up a separate set of screens for upgrades. You can cycle thru the upgrades available, including seeing any changes in artwork. Also, type changes are noted on the ship screen next to "Update". If the next update of a DD would change it to an APD, you'd see: DD -> APD.

quote:



A very similiar issue is the aircraft replacement pool. I think the aircraft names should be clickable and link to the database enty. To make things perfect, the number in the "production rate" column could be clickable and give a list of all factorys producing this type. Anyway, this column should also include the number of damaged factorys (like the engines table does).

If the wishlist is really closed now, these things can be added to the wizshlist for the first patch [:)]



Sorry, we can not do perfect. There is only one perfect person in the world and I've not seen her since the divorce.

The wish list is closed. The patch list is not open.

Kind of like a fellow stuck in a room. The door he came in is marked "Do Not Exit" and the door on the other side is marked "Do Not Enter".





Andy Mac -> RE: few wishes for AE (5/22/2008 3:18:04 PM)

Yuh until we get the AI all ok nothing is else is being considered we will let you know when the patch list is ready




wworld7 -> RE: few wishes for AE (5/22/2008 3:56:36 PM)


quote:

ORIGINAL: Don Bowen

There is only one perfect person in the world and I've not seen her since the divorce.


Don,

When were you married to my ex-wife?




Czert -> RE: few wishes for AE (5/22/2008 7:32:57 PM)

button to show size and location for sub-units of parent unit - created by tranporting of incomplete unit for simple reson - if I have e.q. 147 IJA army base/4 and i want to recombine this unit back to one unit, then I must go to list all land based units, filter, search...only to find i have one pice in tokio, second in rabaul, third in truk - and this is time consuming - having button for quick acces can save lot of time.
suply points - Ai will send big transport TFs to these point and then use small TFs to resuply smaller bases, while main TF returning back to mainland (japanese, usa) - e.q. AI send big TF to rabaul and then use (local) small TFs to resuply shortlands, guadalcanal...etc.
- air transports - show how many supplies will be droped at one run and how many flights (turns) will be needed to airlift/air evacuate selectet unit.




Czert -> RE: few wishes for AE (5/23/2008 7:07:39 PM)

show how many days  (and supplies) it will take to complete next level of port/airfield/forts
when selecting altitude for mission display accuracy of bombing/efficency for escort..etc - for selected altitude and flack theat for ACs - e.q. 3000 fts - 60% bombing accuracy, very high theat, 15 000 fts 15% bombing accuracy, only heavy flack AA guns




Kull -> RE: few wishes for AE (5/23/2008 7:50:17 PM)

quote:

ORIGINAL: flipperwasirish


quote:

ORIGINAL: Don Bowen

There is only one perfect person in the world and I've not seen her since the divorce.


Don,

When were you married to my ex-wife?


Hahaha! Half the guys reading Don's comment just burst out laughing. The other half looked over their shoulders to make sure SHE was not in the room, and THEN laughed! [;)]




pad152 -> RE: few wishes for AE (5/23/2008 8:50:14 PM)

I've gotta say reading all of the released info so far about AE it already includes most of what I want. I'll have to wait until it's release to even come with a new wish list! [:)]




wworld7 -> RE: few wishes for AE (5/23/2008 10:00:31 PM)


quote:

ORIGINAL: pad152

I've gotta say reading all of the released info so far about AE it already includes most of what I want. I'll have to wait until it's release to even come with a new wish list! [:)]


I agree with this statement.




Terminus -> RE: few wishes for AE (5/23/2008 10:39:23 PM)

Too bad others apparently don't.




wworld7 -> RE: few wishes for AE (5/23/2008 10:55:23 PM)


quote:

ORIGINAL: Terminus

Too bad others apparently don't.


Where is your "standard Terminus" legal disclaimer?

Bring on the BBQ...




Terminus -> RE: few wishes for AE (5/23/2008 11:23:25 PM)

Doesn't seem worth it. We've come out and said that the features list for final release is closed (has been for months), and we can't open the features list for patches until after release.

Plus, nearly all of the stuff in this thread is beyond the scope of a re-write, which is what AE is.




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