please get this right (Full Version)

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borner -> please get this right (4/19/2008 6:32:30 PM)

Hello,

I am sure someone in one of these threads has brought this up, but felt it was worth saying here. As I am sure some of you know, there is an ongoing discussion about Emipres in Arms being released too soon on that fourm. I know that many of us have been waiting for this WiF to get released so we can take a crack at it. However, for me, I urge Matrix to resist the public presure to get this out there too fast, and will gladly wait the extra time is needed to get it right. A game this large and complex, a huge challenge I am sure, but hopefully many of the bumps and bugs can get fixed the first time around.

Just my 2 cents of input.




Shannon V. OKeets -> RE: please get this right (4/19/2008 8:07:39 PM)


quote:

ORIGINAL: borner

Hello,

I am sure someone in one of these threads has brought this up, but felt it was worth saying here. As I am sure some of you know, there is an ongoing discussion about Emipres in Arms being released too soon on that fourm. I know that many of us have been waiting for this WiF to get released so we can take a crack at it. However, for me, I urge Matrix to resist the public presure to get this out there too fast, and will gladly wait the extra time is needed to get it right. A game this large and complex, a huge challenge I am sure, but hopefully many of the bumps and bugs can get fixed the first time around.

Just my 2 cents of input.

Which brings to mind one of my favorite personal phrases: "perfection is an elusive goal."

If I fix everything that the beta testers report, we should be in pretty good shape.

There will undoubtedly be multiple passes at improving the play of the AI Opponent after the original release of MWIF. But that is preferable to the alternative of having everyone who wants to play over the Internet or PBEM wait for the AIO's tactical, operational, and strategic abilities to be honed to a fine edge.




undercovergeek -> RE: please get this right (4/20/2008 1:21:00 PM)

may i just ask......

if you play pbem as one country and your opponent plays the other what happens to the rest of the countries?

Or do you play as Axis and Allies in multiplayer?




Shannon V. OKeets -> RE: please get this right (4/21/2008 2:17:37 AM)


quote:

ORIGINAL: undercovergeek

may i just ask......

if you play pbem as one country and your opponent plays the other what happens to the rest of the countries?

Or do you play as Axis and Allies in multiplayer?


Axis versus Allies is the only choice for PBEM.

In WMIF product 2 I might add the option for multiple players per side for PBEM, but I do not expect that to get as much use as simply ME against YOU for PBEM - mainly because of the time delays in synchronizing moves via email.




undercovergeek -> RE: please get this right (4/23/2008 3:54:14 PM)


quote:

ORIGINAL: Shannon V. OKeets
In WMIF product 2 I might add the option for multiple players per side for PBEM, but I do not expect that to get as much use as simply ME against YOU for PBEM - mainly because of the time delays in synchronizing moves via email.


so i can understand this correctly, as i thought i had read all the release notes, there will be no such thing as WiF - a game you can buy to download and play as a single boxed product - its all in different scenarios/modules?




wfzimmerman -> RE: please get this right (4/23/2008 4:07:50 PM)


quote:

ORIGINAL: undercovergeek


quote:

ORIGINAL: Shannon V. OKeets
In WMIF product 2 I might add the option for multiple players per side for PBEM, but I do not expect that to get as much use as simply ME against YOU for PBEM - mainly because of the time delays in synchronizing moves via email.


so i can understand this correctly, as i thought i had read all the release notes, there will be no such thing as WiF - a game you can buy to download and play as a single boxed product - its all in different scenarios/modules?



No, no. MWIF v1 will include (IIRC) all the rules and functionality of WIF FE, including 11 scenarios and Cruisers in Flames. MWIF v2 is the catch-all designation for all feature function that is out of scope for MWIF v1. Not to worry!




undercovergeek -> RE: please get this right (4/23/2008 5:09:19 PM)

so in simple terms there will be one game, glorious scope, PBEMable, army, navy, air across the globe - sold!!!

never played the board game, and get slightly confused by the MWIF and WIF FE abbreviations - assumed it would all be WIF and broke into a sweat




Erik Rutins -> RE: please get this right (4/23/2008 7:39:45 PM)


quote:

ORIGINAL: borner
I am sure someone in one of these threads has brought this up, but felt it was worth saying here. As I am sure some of you know, there is an ongoing discussion about Emipres in Arms being released too soon on that fourm. I know that many of us have been waiting for this WiF to get released so we can take a crack at it. However, for me, I urge Matrix to resist the public presure to get this out there too fast, and will gladly wait the extra time is needed to get it right. A game this large and complex, a huge challenge I am sure, but hopefully many of the bumps and bugs can get fixed the first time around.


We will make sure we get it right - don't worry, WIF is in good hands.




Shannon V. OKeets -> RE: please get this right (4/23/2008 8:31:06 PM)


quote:

ORIGINAL: undercovergeek

so in simple terms there will be one game, glorious scope, PBEMable, army, navy, air across the globe - sold!!!

never played the board game, and get slightly confused by the MWIF and WIF FE abbreviations - assumed it would all be WIF and broke into a sweat

It is easy to get confused. I try to avoid abbreviations but some of them have so penetrated my normal vocabulary and I am not even aware that I am using them.

WIF is World in Flames, usually used to refer to a host of paper map & cardboard counter games by Australian Design Group (ADG) built around the gaming system they first developed in the mid-1980's.

WIF FE is Final Edition of WIF which is a well-defined set of rules for WIF from the late 1990's. Prior to WIF FE, there had been numerous editions of the game with evolving rule sets.

CWIF is a computerized version of WIF developed by ADG with graphics and player interface from the late 1990's (e.g., Windows 98). It only enables play on a single computer with one or two humans - no internet, no PBEM, no AI opponent. ADG's web site has this product for sale.

MWIF is Matrix Games' computerized version of WIF, under a licensing agreement with ADG. I am developing MWIF under contract to Matrix and I started with the 100,000 lines of source code for CWIF in July of 2005. I am now over 300,000 lines of source code for MWIF.

MWIF is built using an enhance depiction of the units and map, which includes 2000+ bitmaps for the air and naval units, 5000+ bitmaps for the coastal hexes covering the entire globe, and 7000+ bitmaps for the rivers. The player interface design for all 100+ forms that appear while you are playing the game have been enhanced to use specially designed Theme Engine components; these replace the standard Windows components used in CWIF.

WIF as a gaming system is continuously been modified by ADG. For instance, in the 2008 Annual magazine they published this month, there are 3 more 'add-ons' to the game. That magazine also includes a long list of rule clarifications and a shorter list of rules errata.

MWIF product 1 includes most of the add-on modules for the WIF gaming system. However, it does not include all of them. Excluded are: the new add-ons just announced this month by ADG, the pre-1939 add-on (Days of Decision), post-1945 add-ons (Patton in Flames and America in Flames) and the addition of counters representing leaders (Leaders in Flames). MWIF does include all the other add-ons to the 'classic' WIF game (e.g., Ships in Flames, Planes in Flames, Convoys in Flames).

MWIF product 1 also includes internet play, PBEM, and an AI Opponent.

As mentioned by Fred above, there is a list of additional player interface features that have been pushed out of MWIF product 1 and assigned to the ill-defined "MWIF products 2 and 3". For instance, animated replay of a previously played game based on its game record log is a feature near and dear to my heart but adding that to MWIF product 1 would delay its release.




undercovergeek -> RE: please get this right (4/24/2008 9:14:23 AM)

cool!!! MWIF is the one we're all waiting for then

where do i pay? [;)]

good luck, im sure there are many, as am I, who are very much looking forward to the game




Joram -> RE: please get this right (4/29/2008 2:19:42 AM)

Sounds great.  But this isn't going to cost us $70 right??? [:-]




IKerensky -> RE: please get this right (4/29/2008 9:25:38 AM)

HUm, I dont know how much it will cost... But I did remember back when I buyed the World In Flames CD Compagnon something about a rebate or free version of CWiF... will the offer port to MWiF ?




undercovergeek -> RE: please get this right (4/29/2008 11:56:20 AM)


quote:

ORIGINAL: Joram

Sounds great.  But this isn't going to cost us $70 right??? [:-]


you dont think it will be worth £70 - dear lord man, youll never play anything ever again except maybe WitP which is also worth £70




Joram -> RE: please get this right (4/29/2008 5:55:39 PM)

You might be right about that!  :)  Though $70 is a lot less than £70!




composer99 -> RE: please get this right (4/29/2008 5:59:58 PM)

Considering the board game costs somewhere in the order of $200 - $400 ($CDN) depending on what components you get, the computer game will be positively affordable even at around $100 (in whatever currency you care to name).




Joram -> RE: please get this right (4/29/2008 7:11:51 PM)

The original boardgame, of which I believe I still have lying around somewhere cost no where near that amount.  Maybe if you put in all the add-ons, yes.  But I don't think we paid more than $50-60 for it.  Course, that was what, 15-20 years ago.




SamuraiProgrmmr -> RE: please get this right (4/29/2008 7:22:40 PM)

With the add-ons that are included in MWif, it would have cost plenty.  I am unsure of the specific prices.

WIF (60?)
WIF (Again - new maps, counters, etc) (60?)
Africa In flames (20-30?)
Planes In Flames (20-30?)
America In Flames (20-30?)
Cruisers In Flames (20-30?)

This game will be more expensive than most computer games but I believe it will be QUALITY!

Plus you won't need 3 to 4 tables to play!

WOOOHOOO --- I am starting to get excited!!!

MWIF IS COMING!




hakon -> RE: please get this right (4/29/2008 8:27:38 PM)

Prices when ordering from ADG:
Wif Classic : $90 (US)
Wif Deluxe : $170
Wif Super Deluxe : $400

Paying $200 for MWiF would not be unreasonable, considering that it contains everything you find in Super Deluxe, as well as the fact that sales volume may be a bit low.




bredsjomagnus -> RE: please get this right (4/30/2008 8:39:06 AM)

I wont pay less than 70$ [:'(]




hakon -> RE: please get this right (4/30/2008 12:29:09 PM)


quote:

ORIGINAL: bredsjomagnus

I wont pay less than 70$ [:'(]


Agree, if it's cheaper than $70, I pirat it.

:D




Peeking Duck? -> RE: please get this right (5/4/2008 3:02:14 AM)

I don't know if this is the correct thread to reply in but ehre goes anyway!

I just built a new computer and wish to take advantage of the icnreased resolution afforded.  Will this game support large widescreen resolutions?
 
 
cheers,
Peek




Shannon V. OKeets -> RE: please get this right (5/4/2008 3:03:04 AM)

yes
quote:

ORIGINAL: Peeking Duck?

I don't know if this is the correct thread to reply in but ehre goes anyway!

I just built a new computer and wish to take advantage of the icnreased resolution afforded.  Will this game support large widescreen resolutions?
 
 
cheers,
Peek





panzers -> RE: please get this right (5/4/2008 9:21:42 AM)


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: undercovergeek

so in simple terms there will be one game, glorious scope, PBEMable, army, navy, air across the globe - sold!!!

never played the board game, and get slightly confused by the MWIF and WIF FE abbreviations - assumed it would all be WIF and broke into a sweat

It is easy to get confused. I try to avoid abbreviations but some of them have so penetrated my normal vocabulary and I am not even aware that I am using them.

WIF is World in Flames, usually used to refer to a host of paper map & cardboard counter games by Australian Design Group (ADG) built around the gaming system they first developed in the mid-1980's.

WIF FE is Final Edition of WIF which is a well-defined set of rules for WIF from the late 1990's. Prior to WIF FE, there had been numerous editions of the game with evolving rule sets.

CWIF is a computerized version of WIF developed by ADG with graphics and player interface from the late 1990's (e.g., Windows 98). It only enables play on a single computer with one or two humans - no internet, no PBEM, no AI opponent. ADG's web site has this product for sale.

MWIF is Matrix Games' computerized version of WIF, under a licensing agreement with ADG. I am developing MWIF under contract to Matrix and I started with the 100,000 lines of source code for CWIF in July of 2005. I am now over 300,000 lines of source code for MWIF.

MWIF is built using an enhance depiction of the units and map, which includes 2000+ bitmaps for the air and naval units, 5000+ bitmaps for the coastal hexes covering the entire globe, and 7000+ bitmaps for the rivers. The player interface design for all 100+ forms that appear while you are playing the game have been enhanced to use specially designed Theme Engine components; these replace the standard Windows components used in CWIF.

WIF as a gaming system is continuously been modified by ADG. For instance, in the 2008 Annual magazine they published this month, there are 3 more 'add-ons' to the game. That magazine also includes a long list of rule clarifications and a shorter list of rules errata.

MWIF product 1 includes most of the add-on modules for the WIF gaming system. However, it does not include all of them. Excluded are: the new add-ons just announced this month by ADG, the pre-1939 add-on (Days of Decision), post-1945 add-ons (Patton in Flames and America in Flames) and the addition of counters representing leaders (Leaders in Flames). MWIF does include all the other add-ons to the 'classic' WIF game (e.g., Ships in Flames, Planes in Flames, Convoys in Flames).

MWIF product 1 also includes internet play, PBEM, and an AI Opponent.

As mentioned by Fred above, there is a list of additional player interface features that have been pushed out of MWIF product 1 and assigned to the ill-defined "MWIF products 2 and 3". For instance, animated replay of a previously played game based on its game record log is a feature near and dear to my heart but adding that to MWIF product 1 would delay its release.

OK, I'm a little confused here.
The last time I played, it was the complete 5th edition including mech in flames with asia, africa, and planes in flames, but before patton in flames and ships in flames along with DOD II. What I am a little confused about is, I thought the final edition WiF inincluded America aflame which I never got to play.
My understanding from this is: america aflame is not represented here, but yet MWiF is representitive of the final edition here. Could you please clarify that for me?




panzers -> RE: please get this right (5/4/2008 9:24:54 AM)


quote:

ORIGINAL: undercovergeek


quote:

ORIGINAL: Joram

Sounds great.  But this isn't going to cost us $70 right??? [:-]


you dont think it will be worth £70 - dear lord man, youll never play anything ever again except maybe WitP which is also worth £70

isn't 70 pounds(whatever that symbol is which I don't even see on the keyboard, lol) like $175 to $200?




panzers -> RE: please get this right (5/4/2008 9:29:20 AM)

quote:

ORIGINAL: SamuraiProgrammer

With the add-ons that are included in MWif, it would have cost plenty.  I am unsure of the specific prices.

WIF (60?)
WIF (Again - new maps, counters, etc) (60?)
Africa In flames (20-30?)
Planes In Flames (20-30?)
America In Flames (20-30?)
Cruisers In Flames (20-30?)

This game will be more expensive than most computer games but I believe it will be QUALITY!

Plus you won't need 3 to 4 tables to play!

WOOOHOOO --- I am starting to get excited!!!

MWIF IS COMING!


DOD II $30, plus when you add patton, ships, carriers,mech,etc. You get the idea. The game is well over $200 complete. I, myself, have the complete 5th edition and that alone is $200.




panzers -> RE: please get this right (5/4/2008 9:31:24 AM)


quote:

ORIGINAL: Peeking Duck?

I don't know if this is the correct thread to reply in but ehre goes anyway!

I just built a new computer and wish to take advantage of the icnreased resolution afforded.  Will this game support large widescreen resolutions?
 
 
cheers,
Peek

Hope it isn't infected with vista.




Shannon V. OKeets -> RE: please get this right (5/4/2008 11:22:03 AM)


quote:

ORIGINAL: panzers


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: undercovergeek

so in simple terms there will be one game, glorious scope, PBEMable, army, navy, air across the globe - sold!!!

never played the board game, and get slightly confused by the MWIF and WIF FE abbreviations - assumed it would all be WIF and broke into a sweat

It is easy to get confused. I try to avoid abbreviations but some of them have so penetrated my normal vocabulary and I am not even aware that I am using them.

WIF is World in Flames, usually used to refer to a host of paper map & cardboard counter games by Australian Design Group (ADG) built around the gaming system they first developed in the mid-1980's.

WIF FE is Final Edition of WIF which is a well-defined set of rules for WIF from the late 1990's. Prior to WIF FE, there had been numerous editions of the game with evolving rule sets.

CWIF is a computerized version of WIF developed by ADG with graphics and player interface from the late 1990's (e.g., Windows 98). It only enables play on a single computer with one or two humans - no internet, no PBEM, no AI opponent. ADG's web site has this product for sale.

MWIF is Matrix Games' computerized version of WIF, under a licensing agreement with ADG. I am developing MWIF under contract to Matrix and I started with the 100,000 lines of source code for CWIF in July of 2005. I am now over 300,000 lines of source code for MWIF.

MWIF is built using an enhance depiction of the units and map, which includes 2000+ bitmaps for the air and naval units, 5000+ bitmaps for the coastal hexes covering the entire globe, and 7000+ bitmaps for the rivers. The player interface design for all 100+ forms that appear while you are playing the game have been enhanced to use specially designed Theme Engine components; these replace the standard Windows components used in CWIF.

WIF as a gaming system is continuously been modified by ADG. For instance, in the 2008 Annual magazine they published this month, there are 3 more 'add-ons' to the game. That magazine also includes a long list of rule clarifications and a shorter list of rules errata.

MWIF product 1 includes most of the add-on modules for the WIF gaming system. However, it does not include all of them. Excluded are: the new add-ons just announced this month by ADG, the pre-1939 add-on (Days of Decision), post-1945 add-ons (Patton in Flames and America in Flames) and the addition of counters representing leaders (Leaders in Flames). MWIF does include all the other add-ons to the 'classic' WIF game (e.g., Ships in Flames, Planes in Flames, Convoys in Flames).

MWIF product 1 also includes internet play, PBEM, and an AI Opponent.

As mentioned by Fred above, there is a list of additional player interface features that have been pushed out of MWIF product 1 and assigned to the ill-defined "MWIF products 2 and 3". For instance, animated replay of a previously played game based on its game record log is a feature near and dear to my heart but adding that to MWIF product 1 would delay its release.

OK, I'm a little confused here.
The last time I played, it was the complete 5th edition including mech in flames with asia, africa, and planes in flames, but before patton in flames and ships in flames along with DOD II. What I am a little confused about is, I thought the final edition WiF inincluded America aflame which I never got to play.
My understanding from this is: america aflame is not represented here, but yet MWiF is representitive of the final edition here. Could you please clarify that for me?

The above is an accurate statement of what modules/add-ons are in MWIF, though that is done by listing which ones aren't.




SemperAugustus -> RE: please get this right (5/4/2008 2:26:15 PM)


quote:

ORIGINAL: hakon

Prices when ordering from ADG:
Wif Classic : $90 (US)
Wif Deluxe : $170
Wif Super Deluxe : $400

Paying $200 for MWiF would not be unreasonable, considering that it contains everything you find in Super Deluxe, as well as the fact that sales volume may be a bit low.



Printing costs may be lower for MWIF though...




panzers -> RE: please get this right (5/4/2008 4:16:27 PM)


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: panzers


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: undercovergeek

so in simple terms there will be one game, glorious scope, PBEMable, army, navy, air across the globe - sold!!!

never played the board game, and get slightly confused by the MWIF and WIF FE abbreviations - assumed it would all be WIF and broke into a sweat

So then, this seems to be exactly the game I last played minus DOD II. Which is the 5th edition.
Wow! I am really looking forward to it now because I will know everything in the rules. Just never played it without DOD II, so that should be interesting for me. I would give my left testicle if I knew how to do the Matrix way of pbem gaming, but unless I, somehow, am able to get someone to come over here to show me how to do it, I will never know how to do it and that is so unfortunate because this is the one game that I will really want to do that.
It is easy to get confused. I try to avoid abbreviations but some of them have so penetrated my normal vocabulary and I am not even aware that I am using them.

WIF is World in Flames, usually used to refer to a host of paper map & cardboard counter games by Australian Design Group (ADG) built around the gaming system they first developed in the mid-1980's.

WIF FE is Final Edition of WIF which is a well-defined set of rules for WIF from the late 1990's. Prior to WIF FE, there had been numerous editions of the game with evolving rule sets.

CWIF is a computerized version of WIF developed by ADG with graphics and player interface from the late 1990's (e.g., Windows 98). It only enables play on a single computer with one or two humans - no internet, no PBEM, no AI opponent. ADG's web site has this product for sale.

MWIF is Matrix Games' computerized version of WIF, under a licensing agreement with ADG. I am developing MWIF under contract to Matrix and I started with the 100,000 lines of source code for CWIF in July of 2005. I am now over 300,000 lines of source code for MWIF.

MWIF is built using an enhance depiction of the units and map, which includes 2000+ bitmaps for the air and naval units, 5000+ bitmaps for the coastal hexes covering the entire globe, and 7000+ bitmaps for the rivers. The player interface design for all 100+ forms that appear while you are playing the game have been enhanced to use specially designed Theme Engine components; these replace the standard Windows components used in CWIF.

WIF as a gaming system is continuously been modified by ADG. For instance, in the 2008 Annual magazine they published this month, there are 3 more 'add-ons' to the game. That magazine also includes a long list of rule clarifications and a shorter list of rules errata.

MWIF product 1 includes most of the add-on modules for the WIF gaming system. However, it does not include all of them. Excluded are: the new add-ons just announced this month by ADG, the pre-1939 add-on (Days of Decision), post-1945 add-ons (Patton in Flames and America in Flames) and the addition of counters representing leaders (Leaders in Flames). MWIF does include all the other add-ons to the 'classic' WIF game (e.g., Ships in Flames, Planes in Flames, Convoys in Flames).

MWIF product 1 also includes internet play, PBEM, and an AI Opponent.

As mentioned by Fred above, there is a list of additional player interface features that have been pushed out of MWIF product 1 and assigned to the ill-defined "MWIF products 2 and 3". For instance, animated replay of a previously played game based on its game record log is a feature near and dear to my heart but adding that to MWIF product 1 would delay its release.

OK, I'm a little confused here.
The last time I played, it was the complete 5th edition including mech in flames with asia, africa, and planes in flames, but before patton in flames and ships in flames along with DOD II. What I am a little confused about is, I thought the final edition WiF inincluded America aflame which I never got to play.
My understanding from this is: america aflame is not represented here, but yet MWiF is representitive of the final edition here. Could you please clarify that for me?

The above is an accurate statement of what modules/add-ons are in MWIF, though that is done by listing which ones aren't.





panzers -> RE: please get this right (5/4/2008 4:19:53 PM)


quote:

ORIGINAL: panzers


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: panzers


quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: undercovergeek

so in simple terms there will be one game, glorious scope, PBEMable, army, navy, air across the globe - sold!!!

never played the board game, and get slightly confused by the MWIF and WIF FE abbreviations - assumed it would all be WIF and broke into a sweat

So then, this seems to be exactly the game I last played minus DOD II. Which is the 5th edition.
Wow! I am really looking forward to it now because I will know everything in the rules. Just never played it without DOD II, so that should be interesting for me. I would give my left testicle if I knew how to do the Matrix way of pbem gaming, but unless I, somehow, am able to get someone to come over here to show me how to do it, I will never know how to do it and that is so unfortunate because this is the one game that I will really want to do that.
It is easy to get confused. I try to avoid abbreviations but some of them have so penetrated my normal vocabulary and I am not even aware that I am using them.

WIF is World in Flames, usually used to refer to a host of paper map & cardboard counter games by Australian Design Group (ADG) built around the gaming system they first developed in the mid-1980's.

WIF FE is Final Edition of WIF which is a well-defined set of rules for WIF from the late 1990's. Prior to WIF FE, there had been numerous editions of the game with evolving rule sets.

CWIF is a computerized version of WIF developed by ADG with graphics and player interface from the late 1990's (e.g., Windows 98). It only enables play on a single computer with one or two humans - no internet, no PBEM, no AI opponent. ADG's web site has this product for sale.

MWIF is Matrix Games' computerized version of WIF, under a licensing agreement with ADG. I am developing MWIF under contract to Matrix and I started with the 100,000 lines of source code for CWIF in July of 2005. I am now over 300,000 lines of source code for MWIF.

MWIF is built using an enhance depiction of the units and map, which includes 2000+ bitmaps for the air and naval units, 5000+ bitmaps for the coastal hexes covering the entire globe, and 7000+ bitmaps for the rivers. The player interface design for all 100+ forms that appear while you are playing the game have been enhanced to use specially designed Theme Engine components; these replace the standard Windows components used in CWIF.

WIF as a gaming system is continuously been modified by ADG. For instance, in the 2008 Annual magazine they published this month, there are 3 more 'add-ons' to the game. That magazine also includes a long list of rule clarifications and a shorter list of rules errata.

MWIF product 1 includes most of the add-on modules for the WIF gaming system. However, it does not include all of them. Excluded are: the new add-ons just announced this month by ADG, the pre-1939 add-on (Days of Decision), post-1945 add-ons (Patton in Flames and America in Flames) and the addition of counters representing leaders (Leaders in Flames). MWIF does include all the other add-ons to the 'classic' WIF game (e.g., Ships in Flames, Planes in Flames, Convoys in Flames).

MWIF product 1 also includes internet play, PBEM, and an AI Opponent.

As mentioned by Fred above, there is a list of additional player interface features that have been pushed out of MWIF product 1 and assigned to the ill-defined "MWIF products 2 and 3". For instance, animated replay of a previously played game based on its game record log is a feature near and dear to my heart but adding that to MWIF product 1 would delay its release.

OK, I'm a little confused here.
The last time I played, it was the complete 5th edition including mech in flames with asia, africa, and planes in flames, but before patton in flames and ships in flames along with DOD II. What I am a little confused about is, I thought the final edition WiF inincluded America aflame which I never got to play.
My understanding from this is: america aflame is not represented here, but yet MWiF is representitive of the final edition here. Could you please clarify that for me?

The above is an accurate statement of what modules/add-ons are in MWIF, though that is done by listing which ones aren't.



Don't know what I did, but my quote is stated unfer the boxed in area




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