Bernie -> (3/22/2002 12:03:05 PM)
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[QUOTE]Originally posted by Double Deuce [B]Sorry, I don't post much here but I have to jump in on this. The Map Editor in the game, while it may be lacking explicit instuctions is very a capable tool. What I guess I'm saying is the tools are there it is just like art, you gotta create it one bit at a time and learn as you go. [/B][/QUOTE] I don't doubt that the map editor in the game is a capable tool, but it is far from what I'd call "user friendly" Not having much artistic talent myself, I find it a bit daunting to try to create something and have to "learn as you go". Even simple things, such as what types of graphics can be overlayed without affecting the terrain underneath is (to quote Wild Bill from the manual) "Something you'll learn with experience." I'm not looking to recreate a specific battle or campaign here, just make one little scenario that I thought would be fun to develop. I don't want to have to draw my own icons and make them into .shp files. I don't want to have to troubleshoot a map for 4-5 days because one of those terrain types got wiped out by another and I didn't realize it because it's "learn as you go". Basically, I'm home sick for a couple days and wanted to just whip up a small little scenario to occupy my time with. Preferably using predefined objects that can simply be placed on a map. I want terrain that I can click and drag, not have to edit hex by hex and then redit hex by hex again later to overlay stuff on. I'm a casual player, not a professional scenario designer. I guess what I'm looking for, to use your art metaphor, is a "paint by number" kit, not a collection of professional tools.
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