Fredde -> (9/29/2000 3:25:00 PM)
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Just had a go at the Mounted Mountain Men scenario during my lunch break at work. Very nice scenario, interesting map with the village, the "dominating hill" (more like, are you on top of this hill the enemy can shoot you off it from two directions) and the rough/forested terrains. Played the Greek side.. one cavalry platoon occupied the village, the other cavalry platoon trying to outflank the italians to the north. My mg cav was positioned overlooking the northern road and the hill.
The usual AI charge came.. i met it with mortar fire to the south and when the italians advanced into the village they were mowed down by cross-fire from the buildings. Very easy to stop it here, especially since the AI didn't bother to support the infantry attack with the armoured cars. From the north, the AI advanced towards the hill, i let them take it with just a little fire from my mg unit to greet them.
When the AI was stopped to the south and my reinforcements came i attacked them on the hill from three directions with support from mortar fire. The armoured units were easily taken out with rifle grenades from a range of 2 or 3 hexes and the infantry moving on clear ground was no match for my cavalry hiding in rough/forest terrain.
Final score: 1787-24 to the Greek side.
Looking forward to play this one online against human opposition! Then those Autoblindatas (sp?) will be hard to stop. Any chance you can make the Greek resistance units recon? The squad entering by the hill couldn't be moved because it was out of command control the whole game. The poor sobs had to sit there with retreating lorries as their only targets.. waste of that nice AT-rifle [img]http://www.matrixgames.com/ubb/wink.gif[/img]
Addition: Couldn't resist playing it from the other side as well. The Italian side was easier. A slow advance with infantry first and the armoured cars lurking behind as support did the job well. 1622-38 to the Italians. Found nothing to remark on from the Italian side, a well-balanced and well-deployed force. Oh, one thing, the AI didn't make much of an attempt to defend the village.
[This message has been edited by Fredde (edited September 29, 2000).]
[This message has been edited by Fredde (edited September 29, 2000).]
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