Something to do While We Wait (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns



Message


Wild Bill -> Something to do While We Wait (9/28/2000 5:27:00 AM)

Okay, you read the 4.1 manual and updates, now you're wondering...where is it? To take your mind off of it for a little while, try the two new scenarios that just went into the depot. MOUNTED MOUNTAIN MEN A cavalry encounter in the hills of Greece in 1940 between Italians and Greeks. Something new to get away from the big powers for a change. LATECOMERS Russia entered the war against Japan at the very last minute of the conflict. It still meant some stiff fighting from perhaps the overconfident Soviets and the desperate Japanese. For those who asked for it, here it is. You'll find both of these in the SPWAW Game Depot. AND...the two campaigns that came with version 4.0 for those who for one reason or another might need them. Coming soon...to a computer near you, UTAH TO THE RHINE (Campaign), Part 2 of the Western Europe Series. PREPARING THE WAY got you through Sicily. Now you continue the war at Utah Beach, Normandy and head for the heart of Germany. Look for it in another week or so ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games




Wild Bill -> (9/28/2000 8:18:00 AM)

I can't remember who asked for the USSR - Japanese battle, but you have it now....Wild Bill ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games




BomBeer -> (9/28/2000 2:03:00 PM)

Sounds good. I'll have to give those a try. BomBeer




MikeToth -> (9/28/2000 6:44:00 PM)

Hi Bill, great distractions...... that was me who suggested, err, no wait a minute, I suggested a China VS. Japan scenario or 2.... (1930's kind of fighting, say maybe the taking of Nanking or something like that... whaddya thunk?? Mike - Cleveland Ohio




Wild Bill -> (9/29/2000 12:46:00 AM)

Still looking for good reseach material on the Japanese-Chinese conflict, Mike. Soon as I have some, I'll get on it. In the meantime, fellas, try out these new ones! They are a change from the usual US vs Germany or Japan format and should prove a refreshing change. Nothing like some suicidal Japanese charging tanks or the clumping of horses hooves in a modern warfare environment to get your blood up for battle! Wild Bill ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games




Fredde -> (9/29/2000 3:25:00 PM)

Just had a go at the Mounted Mountain Men scenario during my lunch break at work. Very nice scenario, interesting map with the village, the "dominating hill" (more like, are you on top of this hill the enemy can shoot you off it from two directions) and the rough/forested terrains. Played the Greek side.. one cavalry platoon occupied the village, the other cavalry platoon trying to outflank the italians to the north. My mg cav was positioned overlooking the northern road and the hill. The usual AI charge came.. i met it with mortar fire to the south and when the italians advanced into the village they were mowed down by cross-fire from the buildings. Very easy to stop it here, especially since the AI didn't bother to support the infantry attack with the armoured cars. From the north, the AI advanced towards the hill, i let them take it with just a little fire from my mg unit to greet them. When the AI was stopped to the south and my reinforcements came i attacked them on the hill from three directions with support from mortar fire. The armoured units were easily taken out with rifle grenades from a range of 2 or 3 hexes and the infantry moving on clear ground was no match for my cavalry hiding in rough/forest terrain. Final score: 1787-24 to the Greek side. Looking forward to play this one online against human opposition! Then those Autoblindatas (sp?) will be hard to stop. Any chance you can make the Greek resistance units recon? The squad entering by the hill couldn't be moved because it was out of command control the whole game. The poor sobs had to sit there with retreating lorries as their only targets.. waste of that nice AT-rifle [img]http://www.matrixgames.com/ubb/wink.gif[/img] Addition: Couldn't resist playing it from the other side as well. The Italian side was easier. A slow advance with infantry first and the armoured cars lurking behind as support did the job well. 1622-38 to the Italians. Found nothing to remark on from the Italian side, a well-balanced and well-deployed force. Oh, one thing, the AI didn't make much of an attempt to defend the village. [This message has been edited by Fredde (edited September 29, 2000).] [This message has been edited by Fredde (edited September 29, 2000).]




Arralen -> (9/29/2000 7:20:00 PM)

quote:

Originally posted by Wild Bill: Okay, you read the 4.1 manual and updates, now you're wondering...where is it? To take your mind off of it for a little while, try the two new scenarios that just went into the depot. MOUNTED MOUNTAIN MEN A cavalry encounter in the hills of Greece in 1940 between Italians and Greeks. Something new to get away from the big powers for a change.
Looks nice, but crashes to desktop if I try to play the Greeks, and crashes also when the Partisans fire at 0-range at the Italian blackshirts .. what's going on here?? Arralen




Fredde -> (9/29/2000 7:23:00 PM)

Arralen: I had that problem too to start with, crashing when picking the Greek side. For some reason it worked when i first started the game as Italian, exited out, started it again and picked the Greek side. The other error i never noticed.




Wild Bill -> (9/29/2000 9:05:00 PM)

I just started it up again as the Greeks and it played fine for me. Could be that small map is a problem for some of you. Dunno... [img]http://www.matrixgames.com/ubb/confused.gif[/img] ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.828125