1.02j feedback (Full Version)

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Marshall Ellis -> 1.02j feedback (5/2/2008 10:40:38 PM)

Hey guys:

What do you think about 1.02j?
Are older games still compatible?
There was a huge change in the DB that made ports only adjacent to certain sea areas as opposed to ALL sea areas that touched the surrounding land area.
Is it more stable?
AI playing a little better?

Just looking for some feedback ...




Jimmer -> RE: 1.02j feedback (5/2/2008 11:32:07 PM)

I'll check the port thingy tonight. Otherwise, though, I didn't have any problems.

One thing, though, that I think was expected: When I first brought up a saved game (PBEM), it popped up a message to the effect that the database has been updated to J. Was that expected?




Marshall Ellis -> RE: 1.02j feedback (5/3/2008 12:36:44 AM)

Yes it is expected. This is just a courtesy notice although I'm not sure of what use it might be to you??? This can be deleted.





bresh -> RE: 1.02j feedback (5/3/2008 12:37:54 AM)

quote:

ORIGINAL: Jimmer

I'll check the port thingy tonight. Otherwise, though, I didn't have any problems.

One thing, though, that I think was expected: When I first brought up a saved game (PBEM), it popped up a message to the effect that the database has been updated to J. Was that expected?


About the port/blockade thing, where someone posted a fleet blockading was ignored, we lack more info.
I played the a similiar situation vs AI. And could not just run past a blockading fleet(nor did it look like the ai tried).

I saw this to, playing a test game save (1.02g) up to 1.02j.
Now this brings one concern to me, since im in 3 games.
Lets say 1+2 game we upgrade to 1.02j (so all use the same), so what would happen in 3.game where some want to stick to a older patch maybe using 1.02g or even 1.01 ?
If the DB changes for me, while not for them could this not crash a game ?

Regards
Bresh




ndrose -> RE: 1.02j feedback (5/3/2008 12:46:23 AM)

The game's definitely improving. A lot fewer problems all around.

I did run into one really weird occurrence, but I didn't post a bug report because when I went back and replayed the phase exactly the same way (at least I thought so) to see if I could see it happening, it didn't. But basically situation was this:

I was playing France, at war with Spain and besieging Madrid with a bunch of corps including the Algeria corps (with OE created). Don't know if that's significant, or if it could have happened with any corps. As I say, I couldn't recreate it.

I didn't get a breach, so there was no siege combat. Then in the next phase (diplomacy), the Algeria corps was inside the city, and all the rest of my corps were repatriated back to Burgos (ceded in earlier war). Meanwhile, the Spanish Madrid garrison was relocated to various other Spanish towns. There was no surrender, and the game still said France and Spain were at war. If I can catch it doing this again, I'll make sure I get a savefile.




bresh -> RE: 1.02j feedback (5/3/2008 12:52:26 AM)


quote:

ORIGINAL: ndrose

The game's definitely improving. A lot fewer problems all around.

I did run into one really weird occurrence, but I didn't post a bug report because when I went back and replayed the phase exactly the same way (at least I thought so) to see if I could see it happening, it didn't. But basically situation was this:

I was playing France, at war with Spain and besieging Madrid with a bunch of corps including the Algeria corps (with OE created). Don't know if that's significant, or if it could have happened with any corps. As I say, I couldn't recreate it.

I didn't get a breach, so there was no siege combat. Then in the next phase (diplomacy), the Algeria corps was inside the city, and all the rest of my corps were repatriated back to Burgos (ceded in earlier war). Meanwhile, the Spanish Madrid garrison was relocated to various other Spanish towns. There was no surrender, and the game still said France and Spain were at war. If I can catch it doing this again, I'll make sure I get a savefile.


Ponder, i think i did notice in a test game, when i besieged a town(was not capital) next turn garrison gone, and my besieging corps was inside the city.
I didnt think about it at first so didnt keep a savegame.

Regards
Bresh




Grognot -> RE: 1.02j feedback (5/3/2008 2:00:50 AM)

That sounds similar to what I'd seen in an earlier patch --
http://www.matrixgames.com/forums/fb.asp?m=1747470  (save game attached to that post)





Jimmer -> RE: 1.02j feedback (5/3/2008 3:01:24 AM)

Seems more stable than ever to me. I did get an infinite loop I reported in the bug thread, but that may very well have been in previous versions. It's a VERY end-case kind of situation.

Regarding the garrisoning thing, I think there are still some difficulties there. I saw the old Cairo problem again, or at least a flavor of it:

Egypt I corps besieged in Cairo by one Turkish corps.
Egypt II corps in Damietta is free, and tries to relieve the besieged corps in Cairo. No message "do you want to relieve ...". Hmmm. I tried changing positions, and, yes I can get the whole second corps into the city (which only holds 15, and already had 14 in it). Tried reversing the action, though (switching back out to the field, and it said "blocked". So, I undid the turn and gave up.




Bearcat2 -> RE: 1.02j feedback (5/3/2008 3:41:59 PM)

It is playing much better[1.02j ]; but I also had the "free"siege result; in my case a Fr corp besieging 20 Br factors in London, no breach; and then the next phase, the British have disappeared and I get London.  I run into a very minor anomaly in the unit window, has no effect on the game, but when selecting a unit, I get the unit repeating itself filing up the box window, has no effect on gameplay, but might be indicative of a problem.  This might be me; but the AI seems to be playing smarter; not great, they still do some dumb things, but not as many as before.




pzgndr -> RE: 1.02j feedback (5/4/2008 3:29:26 AM)

I agree, it is playing better.  I was playing some today as Austria and Russia.  One issue I had was trying to ally.  As Russia I selected request alliance with Austria.  As Austria, I then selected request alliance with Russia, and then got a screen asking me to confirm breaking the alliance.  Shouldn't this all be resolved at the end of the diplomacy phase?  I guess with Russia going first and Austria preselecting accepting alliance with Russia that it happened automatically and I should have checked.  But I didn't expect this.  I had to OK the breaking alliance and then select request alliance again to re-establish it.  This message screen could be better.

At one point I saw the selected area information box filled with French corps.  Like 16 corps.  I think I had Modena selected for Austria.  I clicked someplace else and it all went away and I couldn't reproduce it.  Is it possible there might be a default stored that would show something like that?  France didn't have 16 corps all in Modena or anywhere else on the board in one area.  Odd.

AI does seem to be garrisoning better.  I looked over and saw London and Paris well defended, whereas before sometimes they weren't.  And I had an interesting experience gaining control of Naples as Austria.  Naples was allied, Spain declared war, Naples activated, and Spain blockaded.  But Spain only sent a fleet with 2 light ships.  I broke the blockade easily and sank one ship then retreated back into port.  Next turn, Spain sent another fleet with 10 light ships.  The first blockade wasn't too smart, but the second was better.  It's doing OK for now.





Trax -> RE: 1.02j feedback (5/4/2008 5:10:39 AM)

1.02j - The save files are growing larger and larger and are taking a lot longer to load. The event log data also has the date for the event repeated two or three times ahead of the info.

This glitch started with the Turkish Ai PBEM land phase and has been resolved with a backup.




ndrose -> RE: 1.02j feedback (5/6/2008 10:37:25 PM)

OK, caught this one. France at war with Austria, moves army to Vienna and besieges. No breach occurs, but in the land combat phase the Austrian garrison is gone, the Morocco corps (there seems to be a pattern suggesting this is the culprit) is inside the city, and the rest of the French army is sent back across the border or elsewhere on the map. (The II Naples, for instance, pops up back home.) Note: this happens to only those French forces taht are actually besieging Vienna. Davout's army, which had been stopped by insurrection corps in Hungary, isn't repatriated, and there's no other indication that the computer thinks the war's over.

Here's the land phase. You can see from the upcoming land combat phase which corps I moved where. I don't think just any combination of forces will produce this result. I'm going to experiment with moving in other Ottomans but not the Moroccans, or, if that doesn't work, no Ottomans at all.





ndrose -> RE: 1.02j feedback (5/6/2008 10:38:05 PM)

land combat phase:





ndrose -> RE: 1.02j feedback (5/6/2008 10:55:42 PM)

There seem to be many permutations that can happen with these Ottoman corps. Still trying things, but results so far:

The Morocco corps by itself makes the Austrians vanish.

The Cyrenaica corps by itself makes the Austrians vanish.

The Mor. corps plus French I corps besieges normally. (But I think the I corps was part of the large stack including the Mor. corps that made the Austrians vanish.)

If you add a French corps to the Mor. corps, the Mor. corps is out of supply, even though it says it has supply when you click on it. If you add another depot in a city the same distance away, supply is restored.

The Mor. corps does not seem to trip the insurrection corps even if you move it through Hungary.

If you move an Ottoman corps (I forget which I tried) and a French corps into siege position, and then advance the French I corps, the game asks you if you want to lift the siege (!?) However, no French-against-French battle ensues.

It's very hard to tell what's going on, but basically the Ottomans seem to be behaving in some circumstances like a side of their own.

Nathan




ndrose -> RE: 1.02j feedback (5/6/2008 11:10:45 PM)

Cancel what I said about the insurrection corps not being triggered: it is sometimes. I guess it's not automatic?

I can't figure out, though, exactly what makes the Austrian garrison disappear. An Ottoman corps by itself will do it. If you move an Ottoman corps in first and then a French corps, that seems to behave normally (except for the supply glitch). If you move an Ottoman corps in first, and then more than one French corps, you get a "lift siege?" message. If you move a French corps in first, that seems to be OK, and then you can move in whatever you want, including Ottomans, with a "lift siege?"--at least so far as I've seen. But most of these combinations don't result in the disappearing garrison, either. So far, that's only happened with the big stack in the savefile, and with an Ottoman corps on its own. I tried moving in a non-Ottoman minor first, to see if that was it, but that didn't seem to matter. If I could figure out the pattern, that would presumably help you nail down the problem, but so far it's pretty mysterious....




ndrose -> RE: 1.02j feedback (5/6/2008 11:12:31 PM)

By the way, in this war (and once before, I think), at the beginning of hostilities I got a pop-up saying the Tyrol revolt corps was being activated, which I looked forward to seeing; but it didn't seem actually to appear.




obsidiandrag -> RE: 1.02j feedback (5/7/2008 1:12:41 AM)

So far so good. I have encountered another refinement though that I had noticed before and am suprised no one has mentioned as of yet. In a one player game when the AI attacks one of your fleets, you have no idea unless you read the log. That or try and find your fleet somewhere else and missing ships. Can that be changed to resemble the garrison defense (as there is nothing to choose, just to actually see the combat). Also, how do I intercept an AI fleet? Is there a setting or can that also be added for a one player game to offer the option of attempting to intercept. I have a file prior to a French/British naval battle where France is forced out of a port if you want it to go along with this post.




Marshall Ellis -> RE: 1.02j feedback (5/7/2008 1:35:28 AM)

Actually the naval battles with AI should only be autoplayed when you're being forced out of a port. This is usually done at the end of your land phase? Is this what you're talking about?

To answer your question about the interception, you intercept by giving the order in the current unit display at the bottom that shows the unit's forces. You should see a hand Icon over the unit's name. Click and you should see an orders screen come up giving you a couple of interception options.






obsidiandrag -> RE: 1.02j feedback (5/7/2008 4:39:37 PM)

Yes, the forcing out of a port, would be nice if the player was notified in some way even if not to see the battle but as to the outcome etc. Even the options of which port to retreat to might be nice if more than one are close enough.

Thanks,





ndrose -> RE: 1.02j feedback (5/7/2008 6:16:38 PM)

This file may be of some help on the Ottomans-besieging bug. Here the French army, including Ottomans, is at Berlin. In this case, it hasn't caused the Prussian garrison to disappear. (I still haven't figured out the pattern on that.) But if a breach is achieved, you'll notice several things.

If the garrison is eliminated, after the siege the French army, including most minors will be in the rural area, as it should be. But the Ottomans will appear to be in the city. I'd noticed this before, but in this case there's an extra twist: There are four Ottoman corps, some of them quite large. They can't possibly fit in the city. It would seem they're not actually moving into the city so much as continuing the siege, unaware that they've won.

Also, during the siege, I believe the Ottoman corps did not appear among the French forces, and were unavailable to take casualties. It would seem they're not really participating in the French siege, but carrying on one of their own.

After the siege, if you move the Ottoman corps back "out" into the rural area, they rejoin the French army, and do participate normally in combat when the Prussian army counterattacks.

I hope that helps narrow things down.





obsidiandrag -> RE: 1.02j feedback (5/8/2008 3:04:04 AM)

Here is another one for the Ottoman corp and their strange siege tactics. As England I have been besieging Paris. On the saved file, I have just moved the Egyptian Corp into Paris with only one British Corp (Paris is fully garrisoned). After the land phase and before the combat phase... the French garrison dissappears, there is no battle and no log entry and it is before the combat phase actually starts. I hope this one helps, either way it makes it easy to get through a garrison.




obsidiandrag -> RE: 1.02j feedback (5/8/2008 3:15:58 AM)

Here is another odd cookie. In this one England has just attacked Strasbourg in NE France. At the beginning of the battle if you look at the log was the English Guard corp w/ Moore and the Syrian corp against one French corp and Ney. France successfully withdrew so the English assaulted the city. The result was a breech (with the Ottoman corp so the garrison dissappeared automatically?) Then the fun part. Still in the combat phase I tried to click on garrison - didn't work - so I tried to click off of the area and back onto the English corp at which time the English corp moved to Zurich and the Syrian corp stayed there in the city still. Here is the file as it happened with the log.




obsidiandrag -> RE: 1.02j feedback (5/8/2008 3:43:08 AM)

Here is a picture of the French attempt to retake Paris after the Seige. Notice the Egyptian corp (full 16I 4C) and the English corp with 13I and the 1I garrison from the corp making the total 30I and 4C INSIDE the city. However, also notice I can select a combat chit so am I really in the city>? Even with the Garrison marker there??

[image]local://upfiles/28717/9DF6B81856B4402DB956C94C9FBD8E03.jpg[/image]




Thresh -> RE: 1.02j feedback (5/8/2008 5:09:26 AM)

Obsidian, I don't think thats a city fight.

It looks like a fight outside the city, with the garrison partcipating, but I could be wrong there.

Thresh




NeverMan -> RE: 1.02j feedback (5/8/2008 5:30:16 AM)

Yeah, the bad thing about having the "public" report problems is that some maybe just a misunderstanding of the rules, since they are not exactly Empires in Arms rules, like the game implies. Many hardcord EiA gamers might not read the rules front to back thinking "most of the rules are the same", which is not the case.

It will be better once they get a full time crew on it.




ndrose -> RE: 1.02j feedback (5/8/2008 5:54:27 AM)

The garrison shouldn't be participating in a combat outside the city. That's not just a rules deviation. I've never seen that happen in EiANW before; it's sure to be a bug related to the others caused by Ottoman corps participating in sieges.




obsidiandrag -> RE: 1.02j feedback (5/8/2008 11:06:31 PM)

I have another bug / complaint for the Ottoman Empire. You can not exchange factors between corp. If you are deep in French territory and wanted to swap out a cav unit into another corp, you are out of luck. An infantry you can garrison and possibly pick up with the other corp (haven't tried yet will do later) but can not go directly from one corp to another of different nations for the Ottoman corp.




La Provence -> RE: 1.02j feedback (5/12/2008 2:34:27 PM)

Is it possible to upgrade to 1.02J (from 1.02G) without crash in our PBEM games ???




Marshall Ellis -> RE: 1.02j feedback (5/12/2008 2:37:05 PM)

La Provence:

Yes BUT wait until "K" gets posted since "J" did make your PBEM game files grow VERY large! "K" should be up shortly.





La Provence -> RE: 1.02j feedback (5/12/2008 6:57:53 PM)

Thanks ...... and wait  !




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