TonyE -> RE: autisave names (5/3/2008 4:37:48 AM)
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In 2008.024 we left some of the debugging tools enabled since they might come in useful for players, one is iterative saving. It is a meager function that deserves more effort to be a real release function but it works as is. Iterative saving is enabled on the command line, so make yourself a new shortcut to Winharp32.exe On the command line, make it look like C:\Games\HCE2008.024\Winharp32.exe -s -t 1.0 keeping your own path to HCE of course (default C:\Matrix Games\HCE\Winharp32.exe it is the switches that we are concerned with. -s means enable iterative saving -t 1.0 means save the game every 1.0 real life minutes (0.25 to save every 15 seconds, etc.). the saves are placed in the c:\temp\autosave\ folder. If you were playing GIUK 1.0, and hadn't changed your save game name, you would see files build up in c:\temp\autosave\ over time (except if HCE isn't on drive C, it appears the autosaves go on whatever drive HCE lives on)... 0001 - autosave.hp1 0002 - autosave.hp2 . . . So it gives you an easy, if klunky way to have saves made by the game with somewhat unique names. This is not enabled in 2007.000, but is enabled in 2008.024.
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