Gil R. -> RE: avoiding battle (5/4/2008 7:37:42 PM)
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So when you say you have an "army," you actually mean an army container, within which there are 2+ divisions, and therefore you can try to use one to hold back an enemy force coming from Lexington? That would seem to make sense. Last turn when you tried avoid battle you might just have gotten unlucky: if you're set to avoid battle but the enemy wishes for battle, there's a 50% chance a battle will happen. So trying it again might achieve different results, but if you try detaching part of your force to deal with the enemy that might do the trick. It's also possible that the enemy's general has better initiative than yours, and that played a role. (In fact, this early in the war the odds are very strong that you're facing a superior general.) So, perhaps put a high-initiative general in command of the force that is seeking battle with the enemy, and set the rest of your force to avoid battle and send it up against Ft. Henry. Good luck!
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