Attention AI players (Full Version)

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IRONCROM -> Attention AI players (5/7/2008 8:48:39 PM)

Hey guys,

I know most of you guys out there will probably never play PBEM for lots of different reasons. Well "Delyn Locksmiths" has designed a scenario with you folks in mind.
Its a player mod based off of the popular Third Reich board game. It can be found on the AT community site in the sandbox area.
This scenario is in its testing phase and Delyn you could use your input to make further improvments. Here's your chance to help Delyn design a player versus AI game for the whole community! This scenario is specifically for Axis human versus Allied AI.

Try out the scenario and post your thoughs on this thread.

(On an added note...The scenario on the AT community site now contains the graphics mod included so there is no need to download the graphics mod in order to play the scenario)[:)]




Falke -> RE: Attention AI players (5/7/2008 9:29:47 PM)

Hi,
It would help if the download included all the non-standard files that are required to play the scenario
[:@]

System.IO.FileNotFoundException: Could not find file 'C:\Matrix Games\Advanced Tactics\bin\scenarios\Real2.ptmaster'.
File name: 'C:\Matrix Games\Advanced Tactics\bin\scenarios\Real2.ptmaster'

regards




IRONCROM -> RE: Attention AI players (5/7/2008 9:39:58 PM)

Glitch here deleyn. Once I said yes to continue it went on to the scenario just fine.





[image]local://upfiles/26215/41DBE17FDAB441B385C68E617FE46478.jpg[/image]




IRONCROM -> RE: Attention AI players (5/7/2008 9:45:41 PM)

quote:

ORIGINAL: Falke

Hi,
It would help if the download included all the non-standard files that are required to play the scenario
[:@]

System.IO.FileNotFoundException: Could not find file 'C:\Matrix Games\Advanced Tactics\bin\scenarios\Real2.ptmaster'.
File name: 'C:\Matrix Games\Advanced Tactics\bin\scenarios\Real2.ptmaster'

regards


That is a reference to "Nick69's real mod"
It's a Graphics mod that can be found on the AT community site.

@Delyn... It would probably be better if the scenario was designed with the standard set of graphics. Either that or make sure you include all the proper graphics files with it.

I'll ask Rick what he thinks.




Falke -> RE: Attention AI players (5/7/2008 10:02:14 PM)

Have downloaded the mod. Now i get a version check message "you are loading a saved file from a lower version (100) than the current version (110)"
After OK, the scenario loads ok. Just need to read the scen notes now.







IRONCROM -> RE: Attention AI players (5/7/2008 10:15:21 PM)

Yea, It would be best if the scenario did not require the graphics mod to play. IMHO

So far I got Warsaw in 2 turn. to be expected.

The French are very aggressive and attacking from the Magonit.




IRONCROM -> RE: Attention AI players (5/7/2008 10:25:45 PM)

This is what the Graphics mod looks like for those who are unfamiliar with it.

[image]local://upfiles/26215/4BB20DE6BFBB489EB9A09CB537265565.jpg[/image]




Falke -> RE: Attention AI players (5/7/2008 10:59:17 PM)

Hmmm, slight gamebreaker. I have the version from the community site(Third reich V1), the opponents in this version can not be set as usual. These have been set as Human vs Human which makes a axis(human) vs AI test somewhat impossible[8D]




AZKGungHo -> RE: Attention AI players (5/7/2008 11:03:00 PM)

Nevermind - I downloaded the wrong one!

Where is the graphic mod you talked about? I know it's on the community site, just don't know where. I'll give the scenario a run and report back!

Okay - it just won't start. I got one unhandled exception error message, and clicked continue. It just sat there and sat there, after about 5 minutes I finally just click exit game and it did.

Don't know what up!




Falke -> RE: Attention AI players (5/7/2008 11:11:12 PM)

The mod is listed with all the scenarios as Scenario= Real Mod, created by NICK69




IRONCROM -> RE: Attention AI players (5/7/2008 11:19:04 PM)


quote:

ORIGINAL: Falke

Hmmm, slight gamebreaker. I have the version from the community site(Third reich V1), the opponents in this version can not be set as usual. These have been set as Human vs Human which makes a axis(human) vs AI test somewhat impossible[8D]

Hmmm. The version I'm playing was sent to me by Delyn. It is preset as Human axis versus Ally AI.
Sounds like Delyn posted the wrong version. I will notify him right away.





Falke -> RE: Attention AI players (5/7/2008 11:33:13 PM)


quote:

ORIGINAL: IRONCROM


[Hmmm. The version I'm playing was sent to me by Delyn. It is preset as Human axis versus Ally AI.
Sounds like Delyn posted the wrong version. I will notify him right away.




OK ill check back tomorrow for a new/different version.

Minor anoyances from Turn1 based on personal preferences

a) The fleet in Kiel has Rommel as HQ, would prefer OKW or own Fleet HQ
b) The 4 central units for the invasion of poland have OKW as HQ, would prefer that they have own HQ(to ensure they remain in range for HQ bonus,while OKW is used for supply distribution)


regards




IRONCROM -> RE: Attention AI players (5/7/2008 11:37:45 PM)

Yup. I switched the OKW units HQ after I finished Poland. Hadn't noticed the fleets being attached to Rommel but will change that as well now that I know.




rickier65 -> RE: Attention AI players (5/7/2008 11:42:20 PM)


Im looking forward to this one. But the version posted is only Human vs Human. Also, I had to reinstall Nicks rea2,ptmaster to play. I'd prefer to play this either on the AT original, or even on your boardgame master set.

I'd suggest if setting your Third Reich to use stand. AT graphics and put in your notes or briefing that it is compatiible with the real2 mod (if you've checked it for winter months).

Also - I think you have it set incorrectly for play against AI.

Thanks - this is a great idea - I know I play mostly vs AI and Third Reich is a great oldie - I really wouldn't mind seeing the graphics from 3R used.

Thanks
Rick

EDIT: I feel dumb - I checked my AT email and saw I had the later version from Delyn. He also said he was having problems getting it to upload to the community site so he sent it to a few folks. I see IronCrom was able to get it uploaded.





AZKGungHo -> RE: Attention AI players (5/7/2008 11:46:26 PM)

Okay - the saga comtinues!

I installed the graphic mod - which I LOVE - and the game loaded just fine. But as Rick stated it's human vs human, so I guess I'll have to wait for the updated version huh?

As an AI only player, I'm all for more good AI games!




IRONCROM -> RE: Attention AI players (5/7/2008 11:48:41 PM)

I agree. This needs to be set for standard AT graphics. It will just cause to many headaches right now for players without the graphic mod.




IRONCROM -> RE: Attention AI players (5/8/2008 12:15:35 AM)

Alright guys. I was able to post the v1a on the AT site. This is the version Delyn sent me. Other than the error I got at start up it works fine for me.

This is set as player versus AI as default. You will still need the graphics mod though til I can talk Delyn into changing that.




AZKGungHo -> RE: Attention AI players (5/8/2008 12:50:57 AM)

Okay  it looked the same to me in that I couldn't pick which side to play - but the AI is moving!  Cool - now if we could only play the Allied side someday. But, one step at a time right?
I'll report back when I've played it a bit.




Widell -> RE: Attention AI players (5/8/2008 12:56:03 AM)

quote:

ORIGINAL: IRONCROM
I agree. This needs to be set for standard AT graphics. It will just cause to many headaches right now for players without the graphic mod.


Alternatively, include the right graphics in the d/l to eliminate the need for separate mods to be installed. Other than that, my personal opinion is that if a certain mod is required for a scenario that is fine, but needs to be stated very clearly so the it's obvious the RealMod is a pre req to play the scenario.




IRONCROM -> RE: Attention AI players (5/8/2008 1:06:58 AM)


quote:

ORIGINAL: Widell

quote:

ORIGINAL: IRONCROM
I agree. This needs to be set for standard AT graphics. It will just cause to many headaches right now for players without the graphic mod.


Alternatively, include the right graphics in the d/l to eliminate the need for separate mods to be installed. Other than that, my personal opinion is that if a certain mod is required for a scenario that is fine, but needs to be stated very clearly so the it's obvious the RealMod is a pre req to play the scenario.


What can I say.[8|] After reading your comment I have to agree. If Delyn wants the scenario to use those Graphics he should use those graphics. But they must be included with his scenario and instal properly so there is no confusion. A scenario designer should feel free to use whatever graphics he wants outside of the standard set as long as he includes them in his scenario file.




Delyn Locksmiths -> RE: Attention AI players (5/8/2008 2:14:31 AM)

Sorry folks, just got in from work to find this thread. I thought the graphics were included in the zip file i sent you ironcrom. they were not included in the file I uploaded as it kept timing out. I can set it up with the standard Graphics if you prefer. I just liked nicks real mod, and the version I'm using doesn't seem to have an error searching for grqaphics on start up either. I must have done something wrong putting it together in the zip file. And I thought that was the easy bit!




Delyn Locksmiths -> RE: Attention AI players (5/8/2008 2:17:18 AM)

I just downloaded the version off the site, I didn't upload it, someone else must have (ironcrom?). It seems to have all the files to me?




Delyn Locksmiths -> RE: Attention AI players (5/8/2008 2:35:57 AM)


quote:

ORIGINAL: Rick


Im looking forward to this one. But the version posted is only Human vs Human. Also, I had to reinstall Nicks rea2,ptmaster to play. I'd prefer to play this either on the AT original, or even on your boardgame master set.

I'd suggest if setting your Third Reich to use stand. AT graphics and put in your notes or briefing that it is compatiible with the real2 mod (if you've checked it for winter months).

Also - I think you have it set incorrectly for play against AI.

Thanks - this is a great idea - I know I play mostly vs AI and Third Reich is a great oldie - I really wouldn't mind seeing the graphics from 3R used.

Thanks
Rick

EDIT: I feel dumb - I checked my AT email and saw I had the later version from Delyn. He also said he was having problems getting it to upload to the community site so he sent it to a few folks. I see IronCrom was able to get it uploaded.




OK, tommorow night I'll get a version with no password so people can change the graphics, it is compatible with all the standard masterfiles. I'll also include the reich picture which I seem to have forgotten. Other than that the file uploaded looks correct. I'll send it to you again if thats ok ironcrom as it times out when i try and upload it.

Rick, what do you think is wrong about the AI set up?




Delyn Locksmiths -> RE: Attention AI players (5/8/2008 2:41:16 AM)

One thing I think we shoudl change is make some stationary units for the AI on the maignot line. France is very aggressive out of Maignot, and loses the benefit of terrain as a result. On the other hand, she does take some containing in the first turn or two whilst you finish off poland.




rickier65 -> RE: Attention AI players (5/8/2008 3:48:47 AM)


quote:

ORIGINAL: Delyn Locksmiths

OK, tommorow night I'll get a version with no password so people can change the graphics, it is compatible with all the standard masterfiles. I'll also include the reich picture which I seem to have forgotten. Other than that the file uploaded looks correct. I'll send it to you again if thats ok ironcrom as it times out when i try and upload it.

Rick, what do you think is wrong about the AI set up?



Delyn,

Comments were on a earlier version before Ironcrom uploaded your latest. Sorry.

Rick




IRONCROM -> RE: Attention AI players (5/8/2008 4:03:13 AM)

Ah good. So v1a has all the graphics included.

I wonder if anyone out there knows how Tom has managed to keep the French so passive on Maginot in WAW. They will still attack but there attacks are few.
Any thought about the 4 units starting out attached to OKW. I'm thinking it would be better if they were attached to the 2 HQ's stationed in the Polish theater.




IRONCROM -> RE: Attention AI players (5/8/2008 4:16:16 AM)


quote:

ORIGINAL: AZ Gung Ho

Okay  it looked the same to me in that I couldn't pick which side to play - but the AI is moving!  Cool - now if we could only play the Allied side someday. But, one step at a time right?
I'll report back when I've played it a bit.


I believe Delyn said he has plans for making another version later on down the road that would be for AI playing the Axis. I think it is best to have seperate versions so you can tweak the AI to give the human player the best fight.




Falke -> RE: Attention AI players (5/8/2008 11:52:45 PM)

Thanks to Ironcrom i am now playing the correct version, but the .zip is not quite set up correctly. I extracted to the /bin directory (as per the normal instructions on the community site), but it created a new /bin and sub folders within the actual /bin . After some copy/paste all is fine.

Currently played to May 1940.(FOW on)

Notable events:
                   Took warsaw in turn1 and the Poles surrendered at the start of turn 2

                   During Sitzkrieg the french attacked and took heavy casulties, they also abandoned a couple of hexes which i then took over.
                   In this phase i generally just used art. & airstrikes to attack the french while building up a new force for the attack into the low countries.

The AI really needs to play defensively and not abandon any part of the maginot line.
I did get a surpise in Jan where the AI after having Aircraft slaughtered in the previous months launched massive airstrikes(losses were 2:1 in my favor but the numbers of fighters were a shock).

In april i used the card to launch blitzkrieg - Took Brussels , amsterdam held until may and unfortunatly Lille was to far for an attack (a large number of aircraft where there without a ground garrison) the air units moved out & a garrison unit moved there.
Rommels troops are moving slowly forward and cautiously.

R&D So far i have Rifle2,Mortar2 & MG2.
      The AI has  Mortar3,MG3, Ltank 2,inf gun2,Mtank2   - is there any way to force the AI to choose Rifle 2 first? This is usually my first upgrade since due to the amount of rifle fielded it gives the greatest benefit.





IRONCROM -> RE: Attention AI players (5/9/2008 12:15:14 AM)

Yea I noticed that as well. I believe if you extract into the advanced tactics folder instead of the bin it will install correcty. That is something that should be fixed before the final version.

The French...
I think it would be worth while for Delyn to PM Tom and ask him for advice on the aggressive French behavior. In WAW against the AI the French are not nearly so aggressive.

IMHO




Delyn Locksmiths -> RE: Attention AI players (5/9/2008 3:39:28 PM)

well I've had some ideas to make the French play more defensivley. If it's the general consensus that they should, then I'll get working on it. Tha AI has a production advantage to help it cope with events like Vichy, and because it's basically not very good at complex scenarios. But I'm thinking of coding some events to improve the AI, which will mean i can lessen it's productiona advatage. That will make early achievement by the AI of very high techs difficult. I think that would be an improvement, any comments?

I also need to fix US entry if Britian is conquered, I have no intenet access (dashed down to mcdonalds to read my emails!) due to Orange broadband been a bunch of incompetent tits so I'll have plenty of time to make the changes. I'll also change the HQ of the cargoships and the central forces for the Ploish campaign. Can anyone think of anything else which needs doing?

I'll knock verion 1b together this weekend.




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