ericbabe -> RE: Crown of Glory: The Emperor’s Edition question... (5/11/2008 9:16:25 PM)
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We didn't have the budget/time to redo many of the graphics. COG:EE isn't quite a full blown sequel, so we had to budget our work within the expectation of sales accordingly. The main area of graphical improvement is on the strategic map: we are working on a new map, with all new graphics and many new provinces. In general, we really tried to prioritize the improvements to the game based on customer feedback, and there wasn't much of a call to change the detailed combat graphics (and in our reviews FOF received only an average 10% higher rating for graphics than COG did.) As for mechanisms imported from FOF, we took a poll thread a few months ago asking players which features they'd like to see imported from FOF into COG:EE. The #1 feature was Special Abilities, and so we've come up with a list of 50 Special Abilities for COG units (for both land and naval detailed battles). The other customizations don't make quite as much sense in the Napoleonic era: weapons really don't vary during that period all that much, and we haven't found enough source material for flags to justify implementing a mechanism for flag customization. We've added some of the statistics. We may be starting some divisions with special abilities and giving them names after legendary units, but there won't be a big game mechanism for it ala FOF...as with the flags, there just isn't enough source material to generate an extensive list of legendary units. Generals will operate much as in COG, but the system may be tweaked if the schedule allows.
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