von altair -> RE: Research modifiers. (5/16/2008 2:28:26 AM)
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ORIGINAL: Delyn Locksmiths Hi folks. What's the simplest, cleanest way to set different research modifiers for different regimes? Do i have to set the modifier at the start of every players turn? Or can i set varied research modifiers for the length of the game? I want the AI to have a production advantage, but for this not to translate into a massive tech advantage. Hi mate I had to look up at this as well, when I was doing Roman Empire mod. You can set this in Artificial Intelligence (226). 0.1 value means that AI will use 10% of total production for research. You can set this to 0 and do research gains with events for every regime.
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