Remaining bugs - your top three... (Full Version)

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Erik Rutins -> Remaining bugs - your top three... (5/16/2008 4:06:37 PM)

I'm trying to get a sense of what the top perceived/experienced issues are for players as of 1.02j. If you've played 1.02j, please let us know what are your top three unresolved bugs, in order of what you feel is the highest priority. This can be what bug you see the most, what is the most annoying to you, etc. the ranking is up to you. Please check the 1.02k fixed list here to see what's already being addressed before posting. Thanks!

http://www.matrixgames.com/forums/tm.asp?m=1798063




NeverMan -> RE: Remaining bugs - your top three... (5/16/2008 5:33:57 PM)

Is this some kind of indication that you guys believe that most of the bugs have been fixed? I hope not.

1. Land combat happening during Naval Phase
2. Minor Countries being able to blockade MP declaring war on it's ports (aka Sweden blockading St. Pete's)
3. Loan Corps PP fixed

This is just the tip of the berg.




ndrose -> RE: Remaining bugs - your top three... (5/16/2008 5:39:04 PM)

1) Problems with temp access, esp. disappearing garrisons in ceded provinces. This can be worked around by choosing enforced access as a peace condition, but there's not much point to temp access if you always have to take enforced access anyway. (Possibly related: third parties at war with the original owner are still entering ceded provinces without permission. Both bugs seem to be caused by the game inappropriately treating ceded provinces as still belonging to the original owner.)

2) Problems with besieging Ottomans.

3) C of R morale.




pzgndr -> RE: Remaining bugs - your top three... (5/16/2008 5:51:10 PM)

Could we just get an updated bug list like Monadman was maintaining? I believe Delatbabel recognizes the value of a bug tracking system and hopefully will be providing one. The focus for v1.03 should be on resolving ALL remaining game bugs and PBEM issues. There aren't that many remaining, are there? Then focus can be on moving forward with other feature enhancements and improvements.




Erik Rutins -> RE: Remaining bugs - your top three... (5/16/2008 6:39:52 PM)

quote:

ORIGINAL: NeverMan
Is this some kind of indication that you guys believe that most of the bugs have been fixed? I hope not.


No, just trying to get an idea of which are the ones that are bothering players most to help with prioritization.

Everyone, please keep this thread to posting your top three bugs. Discussion about other concerns or general direction can happen on other threads.




dodod -> RE: Remaining bugs - your top three... (5/16/2008 6:50:31 PM)

3 bugs:
1) pp problem
2) naval phase combats that shouldn't be happening.
3) MORE KINGDOMS!
4) COMBAT without cheating for both naval and land phases

oops thats 4!




Bearcat2 -> RE: Remaining bugs - your top three... (5/16/2008 7:18:29 PM)

Maybe I am the only one having these glitches:

1. free siege victory- the defenders disappear.
2. post victory access termination- when all your troops in a ceded province you just received in victory conditions; get moved when the access time is up
3. Major power/minor power stacking not being able to seige a city, you have to leave the offending minor corp outside; happens occasionally


k





delatbabel -> RE: Remaining bugs - your top three... (5/16/2008 9:12:52 PM)


quote:

ORIGINAL: Termite2

Maybe I am the only one having these glitches:

1. free siege victory- the defenders disappear.



Are you sure this is not due to foraging losses? Foraging in a besieged city is pretty savage. I often see the defenders disappear when I besiege a city, but it's always due to foraging.




delatbabel -> RE: Remaining bugs - your top three... (5/16/2008 9:13:52 PM)


quote:

ORIGINAL: pzgndr

Could we just get an updated bug list like Monadman was maintaining? I believe Delatbabel recognizes the value of a bug tracking system and hopefully will be providing one. The focus for v1.03 should be on resolving ALL remaining game bugs and PBEM issues. There aren't that many remaining, are there? Then focus can be on moving forward with other feature enhancements and improvements.


Yes, I would like to see the bug list that was being maintained, so I can capture it into an appropriate bug tracking system. Unfortunately it disappeared from the bug maintenance thread without any explanation. Can we have it back please?




ndrose -> RE: Remaining bugs - your top three... (5/16/2008 10:01:32 PM)


quote:

ORIGINAL: delatbabel


quote:

ORIGINAL: Termite2

Maybe I am the only one having these glitches:

1. free siege victory- the defenders disappear.



Are you sure this is not due to foraging losses? Foraging in a besieged city is pretty savage. I often see the defenders disappear when I besiege a city, but it's always due to foraging.



No, if Termite2 is talking about what I think he is, sometimes garrisons just disappear during the besieger's phase, so it's not foraging; this seems only to happen when an Ottoman corps is involved in the siege, and is part of the Ottoman bug I was referring to above. (Other weird things can happen too, like strange repatriations. There's a thread on this somewhere.)

Nathan




Bearcat2 -> RE: Remaining bugs - your top three... (5/17/2008 3:26:52 AM)

I have as the FR; beseiged 25 BR factors in London; no breach, the BR just disappear after the land combat phase, doesn't happen all the time; have seen it with Pr vs Aus also; this is not a foraging loss; with at least 15 factors defending.




ndrose -> RE: Remaining bugs - your top three... (5/17/2008 3:46:08 AM)


quote:

ORIGINAL: Termite2

I have as the FR; beseiged 25 BR factors in London; no breach, the BR just disappear after the land combat phase, doesn't happen all the time; have seen it with Pr vs Aus also; this is not a foraging loss; with at least 15 factors defending.



Was there an Ottoman corps among the besiegers? That's the only way it's been reported so far, I think, so if you've got a save of it happening with no Ottomans, I'm sure Marshall would appreciate the file.

Nathan




bresh -> RE: Remaining bugs - your top three... (5/17/2008 10:44:23 AM)

Btw i wont call the missing kingdoms a priority bug, its a much wanted, but i prefer bugs fixed more.

1.PP shares for "combinded" forces, this is very essential to the gameplay. Just like lend corps+Leaders/Fleets where.
2.Essential the bugs who affect gameplay, im not sure of the list currently. But it includes disapearing corps, factors, strange evacs,retreats.

Regards
Bresh





Bearcat2 -> RE: Remaining bugs - your top three... (5/17/2008 4:27:28 PM)


quote:

ORIGINAL: ndrose


quote:

ORIGINAL: Termite2

I have as the FR; beseiged 25 BR factors in London; no breach, the BR just disappear after the land combat phase, doesn't happen all the time; have seen it with Pr vs Aus also; this is not a foraging loss; with at least 15 factors defending.



Was there an Ottoman corps among the besiegers? That's the only way it's been reported so far, I think, so if you've got a save of it happening with no Ottomans, I'm sure Marshall would appreciate the file.

Nathan



No Ottomans; only MP forces, FR/BR, PR/AU, with at least 15 defending factors, no minors involved; I am running Vista, was wondering if this might be the problem; haven't figured out the attachment process approval process for Vista, keep coming up with an error when trying to attach; vista help was no help.[:(]




ecn1 -> RE: Remaining bugs - your top three... (5/17/2008 6:41:35 PM)

quote:

ORIGINAL: delatbabel


quote:

ORIGINAL: Termite2

Maybe I am the only one having these glitches:

1. free siege victory- the defenders disappear.



Are you sure this is not due to foraging losses? Foraging in a besieged city is pretty savage. I often see the defenders disappear when I besiege a city, but it's always due to foraging.




Nope, this has been posted to the bug list, and it has happened to me several times across pbem games...where a simple corp in the area, rather than besieging, conquers the minor... I dont think this has been fixed...

AND, this has happened without Ottoman...I was France besieging a counquered minor in Germany...this is a general bug that pops up...




Jimmer -> RE: Remaining bugs - your top three... (5/18/2008 12:16:49 AM)

The problem where you can't add a free state corps counter to a stack outside of that free state's home borders, even if factors are available.




j-s -> RE: Remaining bugs - your top three... (5/18/2008 12:03:00 PM)

1. Can't add a new free state cors via naval supply.
Sweden was my free state and I get new cavalry factor. I tried to add sweden III corps via naval supply to Greece as a reinforcements (yes, naval supply line was correct) where was Sweden I corps and some other my corps. Didn't work out and I had to put that corps to Sweden!

2. Minor country control step
Played with GB and in peace with all majors. I dow Bremen and France get control. Then my ally Prussia send's in their corps (Prussia and France are at war) and conquer Bremen! This is a bit unclear in original rules, but could there be a "sponsored by..." status for minors in this kind of situation? So that Prussia have no change to get involved in this case.

3. Loan corps from ally
When you try to loan a corps from you ally (AI), it's not possible. If you select a corps you would like to loan, You can't open a diplomatic window. If you open a diplomatic window and try to loan a corps, it tells you that "corps not selected" or something like that.


(4. Naval system)
This is not a bug, but why this stupid EiH naval system? Is it possible to get some day original EiA naval system at least as a option....




Marshall Ellis -> RE: Remaining bugs - your top three... (5/18/2008 5:07:59 PM)

Hey guys:

I know this has been mentioned a thousand times but is everybody OK with the loaned corps pp being as:

ALL MP Winners gain the full pp.
ALL MP loses share the pp loss.

This is not difficult to code but just want a sense that this will be a positive change?





NeverMan -> RE: Remaining bugs - your top three... (5/18/2008 5:39:18 PM)

When you say shared, I am assuming you mean they will lose 1/2 PP for each Corps THAT MP has present and when you say gain I assume you mean ALL THE MP present will gain the same amount.

If that is correct, then yes, that's the way, IMO, I think it should be done and that's the way I always played and interpreted the rule.




Marshall Ellis -> RE: Remaining bugs - your top three... (5/18/2008 5:46:24 PM)

Neverman:

If the land battle were:

Attacker:
2 Pr corps
4 Au corps

Defender:
4 Fr Corps (Max 15 factors for easy math)

IF Attacker wins then Pr +2pp, Au +2pp
IF Attacker loses then Pr -1pp Au -2pp

This make sense?










NeverMan -> RE: Remaining bugs - your top three... (5/18/2008 6:58:11 PM)

Yes, absolutely. That is how I, and a few others, think it should be done.

I can understand how people who have never played EiA before think this is a bad way to do it, but that's mostly because they just haven't played EiA, or probably not extensively, before.

I would be interested to see if there are any experienced EiA gamers who disagree with this and how their games managed to work out.




larrywrose -> RE: Remaining bugs - your top three... (5/19/2008 1:20:43 AM)

That is how I always played it. It's listed in my old Avalon Hill copy of the rules at 7.5.2.10.1.3. This actually helps create Political points. In the example above by Marshall 4 PP are gained, while only 2 are lost if the French lose the battle. As opposed to the way I see it now where unless Napoleon is involved the gain and loss of PP is equal. One of the advantages of the allies against the French is the sharing of the PP loss in a stack with multiple countries vs the gain when they win. I know it's minor, but it does add up over the course of the game.

My 4 Items I would like fixed-changed.
1. Cheating
2. PP for multi country stacks
3. Allow simutaneous processing of Diplomacy Phase and the Economic phase.
4. In the Reinforcement phase, allow a player to select phases to skip. Such as the Naval Phase (very useful for Prussia & Austria).

Thanks again for your time.
Larry W. Rose




NeverMan -> RE: Remaining bugs - your top three... (5/19/2008 2:42:40 AM)


quote:

ORIGINAL: larrywrose

3. Allow simutaneous processing of Diplomacy Phase and the Economic phase.
4. In the Reinforcement phase, allow a player to select phases to skip. Such as the Naval Phase (very useful for Prussia & Austria).




Although these aren't really bugs, I agree that these would be nice features to have. The skipping function could work very well for an MP who, say, just lost (or maybe won) a war and who is not going to do anything except build. This would really speed the game up.

The bottom line on features is: Anything that speeds up the game and doesn't effect gameplay that much would be greatly appreciated.




Ashtar -> RE: Remaining bugs - your top three... (5/20/2008 4:02:55 PM)

Here there is a comprehensive list of bugs/rule deviations. Fix these and this game will be a true joy...

http://www.matrixgames.com/forums/tm.asp?m=1810101

If I should chose just three, I would say:

1) pp loss/gain for loaned corps and fleets

2) Naval evasion - not having this is a BIG game unbalance towards GB

3) pp loss gain for naval combat have to be halved since 2 EIANW fleets roughly 1 EIA fleet - again a game unbalancing for GB.




Ted1066 -> RE: Remaining bugs - your top three... (5/20/2008 11:40:08 PM)

1) besieged port supply - this one continues to annoy me. It seems its close, but not quite there.

2) Minor control being snatched away by MPs - this is more an exploit on the part of the AI than a bug, I suspect, but it is annoying all the same. Eg say you are Austria and you just DoW'd Hesse, which gets supported by France. You step in and crush the Hessians as Austria and leave a corps in the capital along with a single factor garrison. The following turn, Prussia (also at war with France) walks into Hesse and also deposits a garrison into the capital. At the end of that turn control goes to . . . Prussia! Whaaaaaaaa?

3) ability to load a corps onto a transport/HS in a blockaded port. I don't recall the rules stating this is not allowed. Otherwise, an enemy could toss a single LS fleet with 1 ship at your port to blockade and you would never be able to transport your troops out.

Those are 3 of the things I'd like to see corrected.

Cheers,

Ted




NeverMan -> RE: Remaining bugs - your top three... (5/21/2008 4:00:14 AM)

If the port is being blockaded by an enemy fleet you aren't going anywhere until you 1) beat the blockade or 2) slip past right? Maybe I am thinking of EiA.




Marshall Ellis -> RE: Remaining bugs - your top three... (5/21/2008 3:06:11 PM)

Ted1066:

Besieged port supply should be working? You do see differently?
I have a few systems test games where it works fine???
Tell me a little more about what you are seeing, if you can...




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