Gauna -> Looking for japanese opponent (5/18/2008 3:14:46 AM)
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I have already found opponent. Scen 15 from stock or 155 from CHS, but if is possible I prefer CHS At least one turn per day I would like, more than historical, a realistic game. I have read a lot of house rules and I would like to play with these, but are negotiable -Auto Sub Ops: off -Auto Air and Ground Rep's off -PDU: on -Reinforcement variable (+/- 15 days) -Historical 1st turn Off But at least 4 CV have to attack PH -Allies can only change orders for the Air units in Philippines (but they can't rebase them) -No second strike on Pearl. The KB have to go to any Jap base before it continues with any deliberate air ops. General: -No City attacks in or out of China -Para units need to be used as whole units -No shock attack with pursuit except for tank/cavalry units in Road/rail hexes only (no units can shock attack with pursuit in trail hexes) -No empty base training runs -Aircraft Stacking: The maximum number of aircraft that can use an airbase is limited to 110 times the base size. -ASW TF (6 Ships Max.) -5000 mines máximun per hex. -No invasions by subs Allies: -2E LBA must stay that way except for few Bolo units wich can be upgraded to 4E by default -4E's naval attack 10k feet Minimum (B-29's can't be set on Naval Attack) -US 2E minimum 2k Feet Naval Attack till 1943 (commonwealth planes are excluded) -Chinese units need to change command before exiting China -Max 2 PT squadrons (6 craft each) per base with Port lvl 4 or less 3 with port level 5 or more Japan: -First turn: no attacks on Allied bases more than 10 hexes from a Japanese starting base. Additionally, no Japanese transport TF may end turn 1 less than 5 hexes from any Allied base more than 10 hexes from a Japanese base. - Kwantung Army units need to pay PP to change command to be used outside of Manchukuo - If Japan wants to attack SU it needs to activate it 2 months before the actual attack - Japanese ships need to stay off Aden/Panama and 5 hexes from the exit of the sea leanes to them. Atolls: -Fortifications: Maximum fortification on an atoll is limited to the airfield SBS + port SBS. For example Wotje is port 1 (1) and airfield 0 (1). The max fortifications would be 1+1 = 2. Note some Atolls will start with larger fortifications – these should not be increased. -Defensive Stacking limits: Any combination of units up to 10,000 men per max fort level as above in LCUs may be stationed at an Atoll. Each vehicle (tank, engineering vehicle, etc) counts as 4 men. If an atoll starts with higher fort level, that will determine troops limits.
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