GLK -> (9/30/2000 4:38:00 AM)
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Sorry for the lack of clarity.
What I am suggesting is that at the edges of the game area you might have computer controlled units, both friendly and enemy, rather than the abrupt edge of the map board.
Normally, units will function within boundaries provided by higher headquarters, with friendly units of some sort to the right and the left, even if it is only a light recon unit providing security to the flank. I am suggesting that this might be replicated with a map graphic for the boundary with computer controlled friendly and enemy units operating on the other side. You may normally fire across the boundary, but not maneuver across it. For simplicity's sake, you would want to minimize the amount of interaction the terrain and scenario is likely to generate. If you wanted to go a step farther, you could have a computer controlled friendly unit through which to conduct a forward passage of lines across a line of departure into an attack. I used to be a Command & Staff College instructor, so tell me if I lapse into jargon that it is not clear.
I realize this would be tough to do, but it would be very interesting. No one has done it before, to my knowledge. It would add quite a bit to the game. If you can manage to make the computer play as an opponent, surely it is capable of playing additional roles--at least in theory.
If SP were not an facinating and fun simulation already, I wouldn't bother with the suggestion. Keep up the good work.
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