Ship Damage (Full Version)

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Mike Solli -> Ship Damage (5/21/2008 3:49:07 PM)

What's the difference between major and regular damage?




Terminus -> RE: Ship Damage (5/21/2008 4:26:29 PM)

Regular damage can be patched up by the crew of the ship, major damage needs a repair yard.




bradfordkay -> RE: Ship Damage (5/21/2008 6:52:12 PM)

Can engine damage be repaired by the crew, or is that major damage?




Don Bowen -> RE: Ship Damage (5/21/2008 7:00:52 PM)


Two of the damage types have a "major" component - Float and Engine.

For both, major is portion of the total damage. ie. a ship might have 50 points of engine damage, 20 of which is major (and 30 therefore not major).

In this case, the ship could be repaired down to 20 using non-shipyard repair facilities, at which point it would have 20 total/20 major. It would have to move to a shipyard to repair the major.

Think of major damage as, well, major damage. Big holes in the hull or pieces missing fore or aft. Engines in bits and pieces, screws gone, drive shafts with interesting curves, boiler rooms with nothing left resembling a boiler...





John Lansford -> RE: Ship Damage (5/21/2008 8:37:59 PM)

Will the "major damage" category list what is damaged?  Or is it abstract?  IOW, if the engine room has been hit, or a turret put out of commission, will that go on the "major damage" list?




witpqs -> RE: Ship Damage (5/21/2008 9:16:30 PM)

quote:

ORIGINAL: Don Bowen

Two of the damage types have a "major" component - Float and Engine.

For both, major is portion of the total damage. ie. a ship might have 50 points of engine damage, 20 of which is major (and 30 therefore not major).

In this case, the ship could be repaired down to 20 using non-shipyard repair facilities, at which point it would have 20 total/20 major. It would have to move to a shipyard to repair the major.

Think of major damage as, well, major damage. Big holes in the hull or pieces missing fore or aft. Engines in bits and pieces, screws gone, drive shafts with interesting curves, boiler rooms with nothing left resembling a boiler...


Is this done by a formula or tracked separately? In other words, is X% of damage always major damage?




pad152 -> RE: Ship Damage (5/22/2008 4:13:55 AM)

One of the new screen shots shows this!

http://www.matrixgames.com/games/screens.asp?gid=351




Montbrun -> RE: Ship Damage (5/22/2008 3:01:59 PM)

On the subject of ship damage, are we able to assign shipyard repair points, or establish some sort of ship repair priority queue?




Terminus -> RE: Ship Damage (5/22/2008 3:27:08 PM)


quote:

ORIGINAL: Brad Hunter

On the subject of ship damage, are we able to assign shipyard repair points, or establish some sort of ship repair priority queue?


No to the first part of your question, yes to the second.




HansBolter -> RE: Ship Damage (5/22/2008 3:44:06 PM)


quote:

ORIGINAL: pad152

One of the new screen shots shows this!

http://www.matrixgames.com/games/screens.asp?gid=351




Your link doesn't go to one of the screen shots, it goes to all of them. Which one are you referring to?




Gem35 -> RE: Ship Damage (5/22/2008 3:56:55 PM)

SO, only major damage can be repaired at a port with a shipyard?
A port without a shipyard and say, 3 AR ships plus a Fleet HQ does not have the ability to reduce major damage at all and a port such as Diamond Harbor with a small shipyard can repair any ship with major damage?




Terminus -> RE: Ship Damage (5/22/2008 4:08:23 PM)

Not any ship, no. There's also a separate tonnage limit to consider.

And "major damage" (as Don hinted at earlier) is the stuff that really requires a ship to be taken out of the water.




Don Bowen -> RE: Ship Damage (5/22/2008 6:00:18 PM)


quote:

ORIGINAL: John Lansford

Will the "major damage" category list what is damaged?  Or is it abstract?  IOW, if the engine room has been hit, or a turret put out of commission, will that go on the "major damage" list?


It is abstract. There are only two types - Engine and Floatation. Weapons damage is handled differently - the turret is entirely out of commission until repaired.




Don Bowen -> RE: Ship Damage (5/22/2008 6:16:55 PM)


quote:

ORIGINAL: Gem35

SO, only major damage can be repaired at a port with a shipyard?
A port without a shipyard and say, 3 AR ships plus a Fleet HQ does not have the ability to reduce major damage at all and a port such as Diamond Harbor with a small shipyard can repair any ship with major damage?


There are two types of major damage, engine and floatation.

Major engine damage can only be repaired in a shipyard. It can not be repaired anywhere else.

Major floatation damage can be repaired in a shipyard or by a floating drydock (ARD). It can not be repaired anywhere else.

Shipyard capacity is related to number of shipyard points. A 50-point ship yard can handle ships up to 50,000 tons. It can handle smaller ones, it can not handle larger ones. It tops out when it is assigned 50,000 tons of ships (either one 50k, two 25k, etc). A big ship needs to go to a big shipyard to get major damage repaired. We did not implement a limit on ship tonnage for ARDs as the intent is to only represent the larger, full capacity ones in the OOB.






Montbrun -> RE: Ship Damage (5/22/2008 6:33:29 PM)

"floating drydock (ARD)."

Oooh - nice - do we access to the Fleet Train?




Terminus -> RE: Ship Damage (5/22/2008 6:35:17 PM)

Something close to it, certainly.[;)]




Dixie -> RE: Ship Damage (5/22/2008 6:57:49 PM)

Major hull damage? [:D]

[image]local://upfiles/20142/B2CDF9BF9AE946C4B88046134A9E14F9.jpg[/image]




John Lansford -> RE: Ship Damage (5/22/2008 7:13:39 PM)

So weapon damage is shown and repaired as current, then; weapon mount out of action and can only be repaired in a shipyard.  Is this correct?  If it is correct, then would a ship needing weapon repair count against the tonnage limit for a shipyard as you mentioned earlier?




Javakamp -> RE: Ship Damage (5/22/2008 7:35:15 PM)


quote:

ORIGINAL: Don Bowen


Two of the damage types have a "major" component - Float and Engine.

For both, major is portion of the total damage. ie. a ship might have 50 points of engine damage, 20 of which is major (and 30 therefore not major).



How will you be abkle to tell if part of the damage listed is major damage?




Mike Solli -> RE: Ship Damage (5/22/2008 8:58:26 PM)


quote:

ORIGINAL: Javakamp


quote:

ORIGINAL: Don Bowen


Two of the damage types have a "major" component - Float and Engine.

For both, major is portion of the total damage. ie. a ship might have 50 points of engine damage, 20 of which is major (and 30 therefore not major).



How will you be abkle to tell if part of the damage listed is major damage?


Here you go:



[image]local://upfiles/1598/DC4AEF37A6EF4888BF8D0CF0DCB68E39.jpg[/image]




rjopel -> RE: Ship Damage (5/22/2008 9:00:09 PM)

According to the screenshot the Damage is shown:
Flot 50 (30 major)
System 30 (15 major)




Terminus -> RE: Ship Damage (5/22/2008 9:05:21 PM)


quote:

ORIGINAL: Dixie

Major hull damage? [:D]

[image]local://upfiles/20142/B2CDF9BF9AE946C4B88046134A9E14F9.jpg[/image]


Yup, that's majorly major.




Mike Solli -> RE: Ship Damage (5/22/2008 9:10:12 PM)

Lets say a ship has been reduced to only major flood damage.  Can that cause additional flood damage?  If so, would that additional flood damage be major or non-major?




Terminus -> RE: Ship Damage (5/22/2008 9:14:07 PM)

IIRC, it works like this: if you pump a ship dry, it's down to 0 flt damage, but it could still have big holes in the hull (the remaining Major damage) now boarded over enough to make it seaworthy. Then it can go to a dry dock without getting more flt damage, but the Major damage will still be there.

I think that's how it works, but maybe I'm misremembering.




HansBolter -> RE: Ship Damage (5/22/2008 9:17:51 PM)


quote:

ORIGINAL: rjopel

According to the screenshot the Damage is shown:
Flot 50 (30 major)
System 30 (15 major)



Ok, I'll ask the obvious question.

Does this mean 50 total flotation damage 30 of which is major or does it mean 50 minor flotation damage PLUS 30 major flotation damage?




Terminus -> RE: Ship Damage (5/22/2008 9:21:10 PM)

The first. Major damage is displayed as a fraction of total damage.




Fishbed -> RE: Ship Damage (5/22/2008 9:38:17 PM)

quote:

ORIGINAL: Terminus

The first. Major damage is displayed as a fraction of total damage.


Then, let's say a ship has 7 Major flood damage points. Once I pump it dry, it will not go under 7, as major damage may be fixed only in a yard, but this doesn't mean it will embark water anymore if it goes underway, right?
Once its flood damage gets down to the level of Major flood damage, we can consider the ship to be saved, right?




Terminus -> RE: Ship Damage (5/22/2008 9:39:59 PM)

You can consider it to be no longer full of water, but the damage will still impact on speed and maneuverability. As I said, I might be misremembering it.




Mike Solli -> RE: Ship Damage (5/22/2008 9:45:50 PM)


quote:

ORIGINAL: Terminus

IIRC, it works like this: if you pump a ship dry, it's down to 0 flt damage, but it could still have big holes in the hull (the remaining Major damage) now boarded over enough to make it seaworthy. Then it can go to a dry dock without getting more flt damage, but the Major damage will still be there.

I think that's how it works, but maybe I'm misremembering.


Ahh, that makes sense. I can see if a ship gets some serious major damage and it potentially increased flooding, if it's in the middle of nowhere, it's doomed.

Thanks, T.




John Lansford -> RE: Ship Damage (5/22/2008 10:12:05 PM)

So in the screenshot Mike put up for USS Nevada, she has "8 major" flooding damage and "2 major" engine damage.  Are those % of the more general damage of 15 and 6, respectively, for flooding and engine damage, or are they a separate category?  Basically, we now have five different damage categories; system, flooding, engine and then flooding major and engine major, plus weapons/device damage as well.

Of those six, three have to be repaired in a shipyard (the two majors plus the weapon/device damage), and the other three can at least be repaired down to 5 each by a port using normal repair procedures.  Is this accurate?




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