DEB -> RE: unrealistic air combat... (6/20/2008 5:41:27 AM)
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ORIGINAL: mdiehl quote:
The complete absence of Japanese CV launched night raids at any time during WW2. Proves nothing in the context of what I am saying . READ THE POSTS. quote:
The extensive evidence that night operations from CVs had high operational losses merely trying to land and take off. Proves nothing in the context of what I am saying . READ THE POSTS. quote:
The absence of any Japanese accounts indicating that night operations were part of IJN doctrine and training. Did you not see / read the Interigation report I posted a link to ? What's that if not evidence. quote:
The observation that the only successful night CV ops were conducted by special night ops groups intensively trained for that specific purpose by the USN and first deployed in 1944. Both the USN and IJN were interested in night ops. Both determined prior to WW2 that night attacks on fixed targets much less mobile targets were not worth the casualties. Can't disagree with that. Not saying OPS were done or successful, just POSSIBLE. quote:
Targeting. Allied PBYs and other a.c. had surface search radar that allowed them to locate targets and make a radar guided attack approach. To make it work, the a.c. so armed notablty had a radar operator, a pilot and co-pilot both dedicated to the business of making sure the plane did not fly into the water, and a bomardier who took his weapon release cue from the radar operator. The Japanese did not have anything like that. You're still talking AIR to AIR & Air to Ship, We are discussing Air to Base. quote:
There is no evidence at all for any kind of 1942/3 cv based night attack capability. Again, you are ignoring the evidence I have "listed" & linked so you can see. quote:
As you note vis proficiency, sanity, etc. that is after all the point. A good *consim* might let a player attempt it, while guaranteeing "no successful attack" and while also guaranteeing higher than usual operational losses. Which elicits the question-- why waste the time coding for something something that if properly modeled no one would attempt to do? Indeed, why waste the time. It was surely possible to exclude Carrier based Aircraft from night missions. So why did they ( the game designers ) NOT do it? quote:
That is not correct. Romulan Birds of Prey was an analogy. Applying the analogy to WW2, any capability that did not in fact substantially exist might as well be a Romulan Bird of Prey. I use that analogy when confronted by a particular question, commonly deployed by people desperate for an ahistorical game about a historical subject matter, typically expressed as follows: "If you want to duplicate history, go read a book." My reply is that if someone wants a game that fabricates a capability that did not exist, don't play a WW2 Consim, go play Starfleet Battles. Which ever way you put it , it's like using a sledgehammer to crack a walnut. quote:
Get a clue. Get a life!!
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