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esteban -> Surface Combat in the Expansion (5/26/2008 10:03:20 PM)
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Is the deadliness of surface actions with multiple TFs on each side going to be toned down? I ask because right now, every TF on one side in a surface action fights pretty much every TF on the other side in succession, at least until the main ships in a TF start to run out of ammo. For example, in my current WitP PBEM game, my opponent and I had a big nightr action at Lunga involving 3 surface TFs on my side, and 2 on his. Lets call my surface forces TF1, TF2 and TF3 and my opponents TF A and TF B. How this fight played out in terms of the game engine was like this: TF1 fights rounds of combat with TF A and TF B TF2 fights rounds of combat with TF A and TF B TF3 fights rounds of combat with TF A and TF B This made the fight extremely deadly for both sides. I think that out of +- 60 ships I had engaged I had about 15-18 undamaged ships left after the fighting. My opponent was in particularly bad shape because one of his TFs was centered on BBs, which carry less main battery ammo than cruisers and destroyers. So his BBs had to fight something like 18+ rounds of combat, while they only had main battery ammo for maybe 1/2 that many rounds. To be more realistic, what should probably happen in situations like this would be something like TF1 fights EITHER TF A or TF B TF2 fights EITHER TF A or TF B TF3 fights EITHER TF A or TF B So what can we expect out of the expansion in situations like this?
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