RE: House rules to live by...... (Full Version)

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tocaff -> RE: House rules to live by...... (6/6/2008 6:04:09 PM)

Supplies are the name of the game...........although there isn't an unimportant unit or platform on the roster.




borner -> RE: House rules to live by...... (6/8/2008 8:39:44 PM)

How is this for a list so far?


keep USN / Marine Air attached to ground bases in SOPAC/ no SWPAC.
No Marines on Carriers unless they're hitching a ride somewhere.
Austrailian fighters are limited to SWPAC or Noumea.
If a ground unit arrives at SOPAC or SWPAC they stay in that theatre.
Japan's land units must stay in either 8th army or Combined fleet areas, depneding on where they are assigned, once PM has fallen. ( Note, this is as if the US make a full effort to hold PM, the 8th army will not be strong enough to take it alone)
B-17's operate at at least 10k feet unless on search missions.
no carrier night air strikes.
no intentional formation of TF's to aviod air strikes. (honor system and common sence here)
No sub invasions.




tocaff -> RE: House rules to live by...... (6/8/2008 8:59:11 PM)

I think that a player should be able to shift LCUs and air units from SOPAC to SWPAC or reversed as the situation dictates.  IJA units can shift locale also as needed. Just because something is assigned to a given area shouldn't mean that it can't be reassigned.  HRs are primarily to stop abuses allowed by the game system.

Look at it this way, if the Japanese player is going for an auto victory why shouldn't he be able to use any and all troops at his disposal?  On the other hand to prevent this why shouldn't the Allied player be able to bring over some P-39s (for example) and the Aussie 3rd Div to garrison Noumea while he sends the  Americal Div to EPV?  If you ban this I can take Luganville almost every game as the Japanese and your chances or retaking as the Allies it become slim.  Allow the use of units depending on the situation.  If you strip Oz then the Japanese will punish you for it by attacking it.  Leave Noumea with no protection and what do you expect from an average or better Japanese player?




borner -> RE: House rules to live by...... (6/8/2008 9:55:05 PM)

Interesting point Tocaff. I have no problem with the air units, and maybe Aus units to Noumea is not such a bad deal

I also added no sub invasions to the list of things I would not like to see




tocaff -> RE: House rules to live by...... (6/9/2008 1:52:34 AM)

Borner
Send me your email so I can send the complete list a bunch of us worked up.  Sometimes I use it and sometimes not.




Joe D. -> RE: House rules to live by...... (6/9/2008 2:48:29 AM)

quote:

ORIGINAL: borner

How is this for a list so far?

... no intentional formation of TF's to aviod air strikes. (honor system and common sence here)


Are we talking abt. 1 ship convoys, or combining transports w/surface and carrier fleets to make massive TFs?




borner -> RE: House rules to live by...... (6/9/2008 5:45:04 AM)

todd you email is hidden on here.

mine is borneruv@yahoo.com




borner -> RE: House rules to live by...... (6/9/2008 5:48:50 AM)

no, massive TF's or groups of TF's are ok in my opinion, it's making 20-30 single or 2 ship inasion TF's, and similiar things I have an issue with. For example, in a game with IKE, he moved to Lugna and my air would only find a couple of ships at a time. I sent some CA's in, and ran into an endless supply of these small TF's.




Joe D. -> RE: House rules to live by...... (6/9/2008 1:48:45 PM)

I'm talking abt using transports and other ancilllary ships in TFs as a screen for your CVs; it's almost impossible to get at the carriers in this uber formation, but they can easilly hit you.




borner -> RE: House rules to live by...... (6/9/2008 2:50:30 PM)

My opinion wold be yes, as the intent is not to escort transports somewhere, but if I understand right, to take advantge of what the Ai targets when it sends strikes from your carriers. This would fall under the "honor system" though, as in some cases your CV's could be escorting.




Joe D. -> RE: House rules to live by...... (6/9/2008 3:14:44 PM)

I could see CVEs, maybe CVLs w/only CAP, as carrier escorts in the same hex of a transport or invasion fleet(s), but not fleet carriers w/surface ships; the later could be in another nearby but separate hex, but not set to follow in the same hex as it would be nigh impossible to target them while they won't have any problems finding you.




HansBolter -> RE: House rules to live by...... (6/9/2008 3:59:54 PM)


quote:

ORIGINAL: Joe D.

I could see CVEs, maybe CVLs w/only CAP, as carrier escorts in the same hex of a transport or invasion fleet(s), but not fleet carriers w/surface ships; the later could be in another nearby but separate hex, but not set to follow in the same hex as it would be nigh impossible to target them while they won't have any problems finding you.



The AI uses it's carrier TFs as transport escorts relentlessly. I can't tell you how many times I've witnessed the AI doing this at GG and Lunga.




Joe D. -> RE: House rules to live by...... (6/9/2008 5:51:30 PM)

quote:

ORIGINAL: HansBolter

The AI uses it's carrier TFs as transport escorts relentlessly. I can't tell you how many times I've witnessed the AI doing this at GG and Lunga.


Do you recall what scenarios this happened in? I didn't think the AI was smart enough to do this!

I wonder if it was caused by some scripted code at the beginning of a game.




HansBolter -> RE: House rules to live by...... (6/9/2008 6:20:04 PM)


quote:

ORIGINAL: Joe D.

quote:

ORIGINAL: HansBolter

The AI uses it's carrier TFs as transport escorts relentlessly. I can't tell you how many times I've witnessed the AI doing this at GG and Lunga.


Do you recall what scenarios this happened in? I didn't think the AI was smart enough to do this!

I wonder if it was caused by some scripted code at the beginning of a game.


Scenario 17. I assumed the AI did it to be able to provide CAP over both the transports and it's own carriers which gets complicated when they are in different hexes. You would think the penalty for operating carriers in coastal hexes would preclude this tactic........




ILCK -> RE: House rules to live by...... (6/10/2008 7:06:28 PM)

I use a lot of the single ship supply convoys for 3 reasons:

1. Most bases do not need more than a single supply ship. If a base needs more than 1 ship for a run those will have to convoy.

2. The game ground to a halt as the Japs were running massive bombing runs against lots of middling targets. Got boring to watch.

3. Once you get a fair number of bases you are resupplying within bombber range the AI will wear itself making massive bombing runs at low value targets so I'm sort of saving them from themselves.






HansBolter -> RE: House rules to live by...... (6/10/2008 8:12:06 PM)


quote:

ORIGINAL: ILCK


3. Once you get a fair number of bases you are resupplying within bombber range the AI will wear itself making massive bombing runs at low value targets so I'm sort of saving them from themselves.





I'm with you on that one. If you give them enough targets they will run out of bombers by Februaury '43.




ILCK -> RE: House rules to live by...... (6/11/2008 12:22:51 AM)

I'm also trying to create a house rule to save the AI from killing its entire cruiser/transport force at Gili Gili. The IJN inevitably siezes this chunk o' land early in the game, fails to supply it properly and then runs tons of transport craft into the base which my aur units in PM maul all game long because they can't get enough supply in to build air cover. I've throught about just only allowing 1-2 squadrons of bombers or P-39's at PM but then there's no effective way to stop those $%^&&# night bombardment groups or the occasional carrier strike.




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