RolandRahn_MatrixForum -> (3/29/2002 12:02:48 AM)
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Hi! If and when the force morale is broken depends on the HQ unit. If the HQ unit has high (experience , morale or both - I'm not sure) values, the force won't break (unless the HQ is destroyed). Once the enemy is broken and you have all victory hexes, the game will end. In the 14-turn-battle you described this was happening - on turn 14, you had all VHs occupied, and the enemy was breaking. The victory level is determined by the score. If you have 3 (?) times as many points as your enemy, you will receive a moderate victory; If you have 8 (9? I'm not sure about this) times as many points, you will receive a decisive victory. Your decisive victory after turn 3 was because you didn't loose much (any?) units and received the victory points for holding the victory hexes and the victory points for killing the enemy units. Your draw in the 14-turn-battle was because the enemy caused enough casualties to prevent you from achieving a 3:1 ratio in victory points. Hope this helps, Roland
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