RE: overall balance (Full Version)

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Norman42 -> RE: overall balance (6/10/2008 10:17:12 PM)

A choice of 1, 2, or 3 year extension would be great if possible.




SamuraiProgrmmr -> RE: overall balance (6/10/2008 10:21:48 PM)

A choice of a 1 or 2 year reduction might be useful as well.  Especially if the AI is very strong or rather weak.

Players with more experience on how long it takes to set things up may disagree.  Comments?




Sewerlobster -> RE: overall balance (6/10/2008 10:57:08 PM)

quote:

ORIGINAL: SamuraiProgrammer
A choice of a 1 or 2 year reduction might be useful as well.  Especially if the AI is very strong or rather weak.
Players with more experience on how long it takes to set things up may disagree.  Comments?


Well technically if the AI is overly weak, you should be able to make the game end earlier. At least if you're the allies, I can see where finishing off the US and Canada could be an exercise in "I won't have enough TRS in time."




SamuraiProgrmmr -> RE: overall balance (6/10/2008 10:59:56 PM)

Well, it could also be 'if the AI is overly strong' and I am overly weak and feel that a moral victory would be to play the Axis and hold out until 44

(One can hope for a overly strong AI)





npilgaard -> RE: overall balance (6/11/2008 6:29:38 PM)

Sounds good - will add a lot of flexibility.




WarHunter -> RE: overall balance (6/12/2008 8:45:36 AM)

As the end game creeps up on the players, a possible option would be to ask the players if they wish to continue or not.
Not sure when the option should implement, but maybe at the 36th turn of the game and onward.

If it is unanimous, the game ends and counts the victory points. This would be an option for an all human game.


Also wondering about how the A-bomb could be used in the victory calculations. Not saying it should, but as i see the use of the A-bomb, it is purely a miltary weapon, with no politcal ramifications, game wise.
(example, forcing a surrender as more are dropped on axis cities).
Granted this becomes an Allied only option, but thought we could gnaw on the meat of it.


My personal feelings of Victory in World in Flames.
Its a test of wills.
The abstract Victory points counted up at the end, have no effect in my mind about who won.
One side or the other will give up. Few games go the historical distance and when they do, they are memorable.

I've been in games that literaly went to aug 45 and the allies won on the last impluse taking Tokyo. I've seen the entire Allied force stuff into France and the germans never got anywhere, sometime in 42 i just declared hitler assassinated and threw in the towel. I've also seen an Axis Automatic Victory situation, and an almost auto victory that was suddenly stopped at Brisbane, the axis player for Japan never returned. The game collected alot of dust waiting for an answer about starting over. :)

The test of wills is the human factor. It is the sudden death in any game.
Each side is constantly evaluating its position and chances. WiF's is a rollercoaster of emotions with every dieroll and decision. Someone is always sure they are losing and chained to a corpse and then a ramrod is found and victory is certain the next moment.

When the axis players have run out of ideas, and the allies start the road back, it requires patience and takes fortiude from all players to get through the hard years of 43-45. Units density becomes intense and the impluses become longer.

Going to the bunker is probably the most interesting phase of the game. No Axis player should give in when they are being beat down. Take it on the chin and make the allies work at beating you down. You would not believe how much you can learn in the end game, with no chance of victory by the rules. [sm=00000030.gif]

The learning i allude to is that which is about you and your gaming buddies. Victory is found not in the rules. Its found in the respect for your opponents and your allies. You will share moments in time worth remembering, as good as any memory involving a game and shared time with friends. [sm=character0267.gif]

In the end, there are no losers. Just damn good times and moments of high strategy. Its the Journey from beginning to end that consitiutes victory. No player is a loser if they did their best til the end. [sm=00000436.gif]




brian brian -> RE: overall balance (6/12/2008 6:27:53 PM)

sounds like a movie




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