morganbj -> RE: Simple Question (6/10/2008 10:05:32 PM)
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The container is a "unit" into which you put your combat units (brigades and ships and other containers). They represent divisions, corps, armies and fleets. Besides making it easy to move large numbers of units, which is important but not the real reason you have them, they provide administrtative support in the form of supplies and replacements. By setting the support level at the bottom of the container unit's display screen, you can increase the suppport priority. So, if you're planning an offensive, you can give the units in one or more of your containers higher priority of supply and replacements. It's also handy if you need to rebuild an amy that has been badly hurt in combat. With these units, the game would be almost unplayable. Knowing when to but more divisions, corps, and armies is very important, and is a signficant part of the game. Oh, and you get to promote generals to fill the "slots" created by the purchase of a container. When you buy a division, for example, you get to promote someone to "two stars" to command that container (and all the units in it.) This can help with your governor's attitudes, if you promote the right guy, and gives the benefit of that commander's ratings to all the units in the container. "One star" generals only give those benefits to a single brigade. I'm going from memory here, but I don't think you can conduct a siege without a container unit. Sieges are how you capture enemy cities. When you need reinforcements in combat, you can only summon units in adjacent areas that are in a container. So, if you have 50 brigades next door, they will just sit there and watch you bite the schnitzel -- they cannot be summoned to help. Ouch. Summoning reinforcements at the right time is a very important part of the game, especially for the Southern player who may have to have "reserve" divisions or corps in areas adjacent to two or three avenues of approach so that they can respond to the next Union thrust. So, figure them out quickly, or you won't have much of a chance to win.
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