niceguy2005 -> RE: subs and large seiges help! (6/16/2008 5:51:01 AM)
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ORIGINAL: Chris H Japanese ASW is not very good. There's a lot and I mean a lot on the subject. In game terms you can have upto 25 ships in an ASW group but that doesn't mean they will all attack. An unofficial rules is widely in use for the human player that limits ASW groups to 6 ships. But agaun they don't all attack. Other thing like experience, leadership, ASW rating will all have an effect. But above all Jap ASW is poor. Historically Singapore fell in Feb while Bataan held out until June. So you down in one up in the other. It does take a ling time to take a well fortified position. Again experience, leadership will all have an effect. Agin lots of threads. While all ships in an ASW TF won't attack, more than one ship can attack. The first trick is detecting the sub and engaging it. Japan really is terrible at this at first. I have experimented with flooding the sea between Formosa and Luzon with PC/PG/MSW TFs and although the TFs often locate the subs they almost actually drop DCs. My guess is that this has to do with a combination of crew experience and poor Japanese ASW technology. I forgot to mention that in the beginning of the war the best Japanese ASW ships are APDs, some of which have an ASW rating of 8. [X(] If you want to kills subs find 6 of those and put them in a TF - as mentioned earlier, using large ASW TFs is usually considered gamey. Another trick for handling subs is that once a sub is "spotted", it reacts defensively and the chances of its attacking is reduced. I read this in the forum a couple years ago and all of my playing experience seems to support it. Therefore, while you may not kill subs with planes on naval search, you can dramatically decrease the number of attacks they make. I actually find this to be one of Japan's most useful tactics early in the war. I sail TFs without fear through sub water by escorting them and conducting massive naval search.
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