Old eyes need help! (Full Version)

All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Gary Grigsby's War Between the States



Message


willgamer -> Old eyes need help! (6/16/2008 5:13:24 PM)

Too many lines in shades of gray for these old eyes... [X(]

Any chance of putting railroads and roads in different colors to help distinguish them from each other and borders? [X(]

I'm really don't care if it makes the map less pretty, I just want an option to see more clearly! [X(]




Erik Rutins -> RE: Old eyes need help! (6/16/2008 5:41:15 PM)

Have you tried the closest zoom setting?




PyleDriver -> RE: Old eyes need help! (6/16/2008 5:58:02 PM)

They are dfferent colors, and shapes. Rails are gray and roads are brown. As Erik said the zoom helps me at times as my eyes are poor now also.

[8D]
Jon




Catgh_MatrixForum -> RE: Old eyes need help! (6/16/2008 6:33:36 PM)

So the answer to willgamer's question is "No"? [:-]




Erik Rutins -> RE: Old eyes need help! (6/16/2008 6:37:36 PM)


quote:

ORIGINAL: Catgh
So the answer to willgamer's question is "No"? [:-]


Asking him if he's noticed the zoom feature yet does not constitute an answer, we're following up.




tremy -> RE: Old eyes need help! (6/16/2008 7:14:00 PM)

Adding my voice to willgamers plea.Quick recognition makes game playing so much easier




FM WarB -> RE: Old eyes need help! (6/16/2008 8:07:40 PM)

From looking at screenshots, making area borders light red would help.




PyleDriver -> RE: Old eyes need help! (6/16/2008 8:43:10 PM)

Well our state boarders are light red. Once players learn how the regions are laid out, I really dont see this as a big draw back. I had to trip over a few issues before it all fell in place...

[8D]
Jon




Catgh_MatrixForum -> RE: Old eyes need help! (6/16/2008 8:51:07 PM)

Not to pick a fight Erik [image]http://www.matrixgames.com/forums/image/s2.gif[/image], but perhaps in the future you might mention the fact that you are still looking into it.  It is a pet peave of mine when someone doesn't answer a question asked; but only dances around it (not implying you were).  Your original response made no implimication that you were still looking into it.

I still have high respect for you and your team when it comes to customer service.




FM WarB -> RE: Old eyes need help! (6/16/2008 9:05:02 PM)


quote:

ORIGINAL: PyleDriver

Well our state boarders are light red. Once players learn how the regions are laid out, I really dont see this as a big draw back. I had to trip over a few issues before it all fell in place...

[8D]
Jon

Ok area borders in a less pronounced red than state borders. That way you know at a glance what are borders and what are railroads. Do all borders end at rivers, or do some extend across rivers? Might be nice to see that at a glance. Are these graphics moddable, for those who'd take a crack at it? If so, you'd probably have alternate graphics available fairly quickly, I'd guess.




Hertston -> RE: Old eyes need help! (6/16/2008 9:57:53 PM)

Have to second this, as my eyesight isn't exactly the best, either. Just a tinge more colour to the map would help.




tedhealy -> RE: Old eyes need help! (6/16/2008 10:04:48 PM)

I've got young eyes and agree with that, a bit more color on the map in general would be nice to help differentiate things and just aesthetically in general.  All that grey causes things to blend after a long time staring at the screen for me.




Erik Rutins -> RE: Old eyes need help! (6/16/2008 11:13:37 PM)

Joel's away for a couple of days, but I'll discuss this with him when he returns. In the meantime, if there are any adventurous modders, I think you may want too look at the cwart file in the /dat sub-folder, specifically these lines at the bottom:

PLAYER_COLOR,CON,ffc0c0c0,fff0d0d0
PLAYER_COLOR,UNI,ffe1ebfb,ffa0c8ff
PLAYER_COLOR,NEU,ffffffff,ffffffff




tedhealy -> RE: Old eyes need help! (6/17/2008 12:01:57 AM)

Hmmm, what's the first color vs 2nd color?  Also is it TTRRGGBB?

What I tried is switching the Union color to the neutral no color (all f's) thus showing most of the map in a more yellowish color to reduce the amount of grey.  This also brings out the green forest area in USA regions more.  I also darkened the confed color just a small amount. 

I'll have to mess around some more, but I personally like that a lot more already.  I'll have to try lightening the CSA color too.  Oh and just a tip if you don't want to mess up or lose the original colors, just put // in front of a line to comment it out so the game won't read the line.  If you want to go back to the original, remove the // and delete or comment out your addition.

I'm trying out

PLAYER_COLOR,CON,ffc0bebe,fff0d0d0
PLAYER_COLOR,UNI,ffffffff,ffffffff
PLAYER_COLOR,NEU,ffe1ebfb,ffa0c8ff

//PLAYER_COLOR,CON,ffc0c0c0,fff0d0d0
//PLAYER_COLOR,UNI,ffe1ebfb,ffa0c8ff
//PLAYER_COLOR,NEU,ffffffff,ffffffff





Erik Rutins -> RE: Old eyes need help! (6/17/2008 12:09:48 AM)


quote:

ORIGINAL: tedhealy
Hmmm, what's the first color vs 2nd color?  Also is it TTRRGGBB?


If I recall correctly, the first number is the normal color, the second is the highlight color (like when a unit is selected and it shows the areas it can move to). Yes, it always starts with "ff" and then the color code.

Regards,

- Erik




willgamer -> RE: Old eyes need help! (6/17/2008 12:15:21 AM)


quote:

ORIGINAL: Erik Rutins

Have you tried the closest zoom setting?


Yes, it's the setting I use most often. [:)]


quote:

ORIGINAL: PyleDriver

Rails are gray and roads are brown.


Could have fooled me... it's all very bland shades of gray on my nearly new 24" widescreen LCD monitor. [:(]


quote:

ORIGINAL: PyleDriver

Once players learn how the regions are laid out, I really dont see this as a big draw back. I had to trip over a few issues before it all fell in place...


The learning curve is plenty steep without what I would call an impediment. Guess we disagree.... [8|]






willgamer -> RE: Old eyes need help! (6/17/2008 12:21:50 AM)


quote:

ORIGINAL: tedhealy

This also brings out the green forest area in USA regions more.  I also darkened the confed color just a small amount. 




The forests are green?!? [:'(] [;)] [:D]




tedhealy -> RE: Old eyes need help! (6/17/2008 12:23:29 AM)

OK thanks!

Here's something simple to try out.

PLAYER_COLOR,CON,ffe1ebfb,ffa0c8ff
PLAYER_COLOR,UNI,ffffffff,ffffffff
PLAYER_COLOR,NEU,ffc0c0c0,fff0d0d0

//PLAYER_COLOR,CON,ffc0c0c0,fff0d0d0
//PLAYER_COLOR,UNI,ffe1ebfb,ffa0c8ff
//PLAYER_COLOR,NEU,ffffffff,ffffffff

All I did was switch the neutral to Union, Union to Confed, and Confed to neutral. Now the map is less grey and a little lighter because the dark confed overlay is only applied to neutrals. USA in upper left, CSA in lower right, and 2 darkened neutral regions right in the middle.

[image]http://img.photobucket.com/albums/v290/yurkb/wbts/Untitled-2.jpg[/image]




PyleDriver -> RE: Old eyes need help! (6/17/2008 12:32:05 AM)

I never liked the winter colors. I agree at times I have to be 12 inchs from the screen. We did that late in testing and I just new the map in my sleep by then...

[8D]
Jon





Frido1207 -> RE: Old eyes need help! (6/17/2008 1:44:29 AM)

As I have some problems reading the city names,  I tried to change the font in the cwart.txt - Editor.
But unfortunately not with the desired results. I tried to make them darker, but what I did, didnīt work.
I changed
FONT,0,fonts/font1.tga,0,1,30,30,17,"!",1,0,95 to FONT,0,fonts/font1b.tga,0,1,30,30,17,"!",1,0,95
&
FONT,0,fonts/font2.tga,0,2,30,30,17,"!",1,0,95 to FONT,0,fonts/font2b.tga,0,2,30,30,17,"!",1,0,95.
Any advice on this issue?
thx in advance




tran505 -> RE: Old eyes need help! (6/17/2008 2:27:49 AM)

Not to pile on -- but I have to say that there could be a bit more contrast between union and confederate controlled territory.  I remember looking at the westernmost area of Maryland, and simply could not tell which side controled it.  Cities are a bit hard to see sometimes as well.  That being said, I like the "period" look of the map, and I would not want to change it all that much.

Paul




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.71875