Manus von Olie -> New addition to AT PBEM Code of Honor (6/23/2008 1:33:02 AM)
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The following text is ready to be inserted in the next version of AT PBEM Code of Honor on the website, if you all agree. So if you have further remarks you think should be incorporated, please: [:-], or [:D], or [>:]... quote:
NEW: Before deciding to play some things should be clear. Please don't send your first move yet, before sorting these things out together. When you have each other's email address you can just communicate, but if you don't and you challenge someone, then make sure the following information is in your challenge text or in your description as a player on your profile on the website. So read the profile and (some) AARs and check out the ranking of your opponent to be too, before deciding to play a ladder game. If you don't like the conditions of a challenge, you should decline it. First negotiate the conditions, having gotten or sent an email address in a declination or challenge text, so both players really agree before playing a ladder game. 1) Make sure how often you can send in a move. Be realistic in this. 2) Make sure which game to play, with which settings. In an official ladder game you could leave this to the first player, but beware of the random official ladder games, which have sometimes a mapping which is very much in favour of the first player. Those games should be played mirrored or the second player should have the option to ask for a new game. 3) Make sure you know of each other how much experience and knowledge you have on a specific game: for example in scenarios where the units have fixed starting positions this knowledge can be an important asset. Some people study scenarios like chess masters on a tournament, analyzing test games and tactical variations, and using the combat simulation mode to test the first turn completely out. Other people know nothing about a scenario, try to understand the briefing and start to play their first move with their first opening ever of the scenario as if they are the historical Field Marshall going into battle. Both approaches are perfectly fine, but should be known and communicated. You could give yourself an overall number from 1 to 10 (highest) in knowing the scenario considering you knowing the effects of the special rules, first move, initial positions, times played (solitary and against others in total), how often you won this scenario and all other relevant expertise on this scenario or game. 4) Optional: give some study time to the player with the lowest number, so he can do some testing. Or take both a study time. The idea is that players, especially in a game for ranking, should be as much as possible on the same level regarding info on the scenario for the sake of fair play. If you know about special rules which are unclear, or not described in the briefing, you should point them out to a new player. 5) Decide (exactly) when the game will start for real. After this date and time (first) moves may not be reopened anymore, nor is it allowed to have two versions of the same scenario open at the same time (to peek at enemy positions for example). Those acts are considered as plain cheating and will have consequences. After this zero hour all the information on the scenario should come only from the current game itself and memory, if any. NEW: In an official ladder game don't claim more points than 500-0, since sometimes (newer) players don't surrender when they should, latest in turn 9. This counts also for mirrored play: the best player out of two games scores a maximum of 500-0 in an official ladder game, or 1-0 in a casual ladder game.
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