Treefrog -> RE: Humbled, Humbled (6/24/2008 4:17:28 AM)
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The game is sufficiently complicated that even if you are both brilliant and intuitive, the little friction factors in the rules will get to you. Not much a problem at lower challenge levels but practically fatal at more challenging levels. I endorse Erik's suggestion of trying Federal Cavalry, but would upgrade operations from deep raids to deep incursions. Federal cavalry leaders will move into an area even without initiative, as will artillery leaders. This combination is great for spoiling attacks where there is a small CSA force in a rail region that reinforcements for a big regional battle must pass through to reinforce. By attacking such a railhead the CSA has a choice of committing infantry to kill your artillery (which you can produce tons of) or perhaps the cavalry, which you just raise some more of. The alternative is that he just lets you attack that area, which perhaps you conquer, in which case the next Federal turn you can bring in infantry during strategic movement. Sweet.
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