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NeverMan -> RE: AI question - would you mind if... ? (6/20/2008 7:49:43 PM)
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quote:
ORIGINAL: eske quote:
ORIGINAL: NeverMan The problem is that right now it gets VP/PP that it shouldn't get and it's STILL WAY TOO EASY to destroy. I'd rather play against an AI that was making decisions based on some logic and strategy rather than one who gets free VP/PP, factors, etc and/or one that beats me every fourth battle because it knows which chit I picked and/or fixes the die rolls. That's not AI. That's not what AI does. If that is what the AI is going to be they should not call it AI, they should call it playing against the computer. I would prefer 'playing against the computer' that is a challenge over against an AI thats a walkover. Let me refer to the famous Turing test: If you - by its behaviour - can't tell if its a machine or a human, you have artificial intelligence. (..or something like that..). But remember humans make mistakes. Playing EiANW against a system, thats knows all your secrets and controls everything in the game and always reacts optimally would hardly be any fun. You need to feel you got a chance to win and your decisions can influence that chance. And a good decision against a human player should also be a good decision against an artificial player. If not its turned into a different game. So I actually agree with neverman. The 'AI' can't be allowed to cheat, in a way that changes or reduces the relevance of a human players decisions. Examples of cheats that would be off-limits is die-rolls, chit-picking, DoWs, control of minors and of course all basic game mechanics. The 'AI's cheats should give it advantages that you can respond to, or at least doesn't change you playing goals. Extra resources, PP or VP are ok, I think. Or advantages that increases its abilities to mimic a human player. And this is what this thread is all about, isn't it. An information gathering system could in most cases determine the location of a nations forces. A human player would be able to do that and/or guess it. Simply giving that information to the 'AI' increase its 'human likeness' so I'm all for it. Especially if you allow it to 'guess wrong' by randomly switching the location of a few of the corps. This way you still have a bluffing chance [;)] /eske This is my problem: With added VP/PP the game could look like this: You destroy the "AI" and are riding high in the dom zone almost every eco phase. You have between every country at least once and gotten unconditionals every time. You own most of the map. You lose because one of the MPs has managed to get more VP than you. How dumb is that? Why would anyone want to see this outcome? This isn't AI, it's just plain silly. I agree with those that think each MP AI should have a few different personalities (one of which it will pick to use for each game). So if you were playing solo, there are 6 MP AIs. Of those 6, let's say that each has 7 personalities to choose from. That makes for a good amount of combinations of games, particularly if you take into effect that each personality will not always make the same little move every time but be adhering to an overall strategy, thus making the combinations of games almost limitless.
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