Fun with 7.1 (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns



Message


mao -> Fun with 7.1 (3/31/2002 11:06:36 PM)

Yesterday... I forced a Japanese squad (lots of them, in fact) to retreat.

I also.......... drove a halftrack through a stone wall without immobilizing it!!!:eek: :cool: :D




Warrior -> (3/31/2002 11:22:38 PM)

I've had a tank hit a wooden building and become immobilized, then get free two turns later. :)




Bing -> (4/1/2002 12:40:28 AM)

Use them tanks and HT's to punch through hedges, men. They do a fine job of it now.

Bing




Supervisor -> (4/1/2002 1:30:32 AM)

These are some of the many issues resolved in 7.0-7.1 We were hoping for a positive responce like these.




AJVa -> Houses made of paper (not in Japan) (4/1/2002 6:41:17 AM)

I had two panicked halftracks (were fleeing from attacking tanks) plow thru five (5) hexes of houses and not get stuck. :eek: Those buildings must have been quite poorly constructed.:D
Hum... guess I don't need no blade tanks anymore.:p




Paul Vebber -> (4/1/2002 7:26:20 AM)

Try it in hedgerows, I think you'll want the blade tanks there! Its amazing the stuff you forget about ;)

Obviously we adjusted the immobilization chanches and adjusted the Japnases so they are more like "fanatic Soviets on defense", just all the time... THey basically ignore "retreating" and treat it like pinned, they only retreat when routed and faol a special moreale check that eir leaves them routed, or returns them to normal ("banzai").

There is now a "saving throw" based on how heavy you are (lighter things don't get stuck nearly as much) and its much easier to repair from "getting stuck" now.

Thanks for reminding me about those...:o




Venger -> (4/2/2002 4:38:35 AM)

Indeed, much, MUCH more enjoyable with immobilization - I had several immobilized vehicles get repaired after a few turns, though some didn't. Realistic, and much more fun, especially with a limited force. When you got 10 tanks, having one stuck in the mud is a killer. Freeing it after 5 turns really makes the game more enjoyable.

Also, it helps when the AI pathfinding moves a unit through a building and YAY it doesn't get stuck...

Venger




Kanon Fodder -> (4/6/2002 1:09:58 AM)

I played the [COLOR=blue]Mice vs Marshall[/COLOR] scenario yesterday (German & Romanian vs Soviet, Nov '42) and was very pleased to see my MkIII, MkIV and StgIII run through buildings without being immobilized!

:D




John David -> Repaired Units! (4/6/2002 6:31:04 AM)

I too have had a much needed tank or AFV return to action after having it repair itself during a battle.

Man, it is nice to see that you have a fresh crew with little or sometimes no suppression and fully armed ready to join the battle.

It's like having the calvary come charging over the hill to the rescue:D


John




Fallschirmjager -> (4/6/2002 7:29:32 AM)

From what Ive read tank crews tried to avoid driving through buildings as mush as possible to avoid throwing a track or falling into a cellar. Is this true?




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
7.234375