A lot of attrition. What do I need to do to stop this? (Full Version)

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hgilmer -> A lot of attrition. What do I need to do to stop this? (6/24/2008 6:51:06 AM)

Screenshot.



[image]local://upfiles/25215/EE604A52F5C5499DADBB428BB9C8C045.jpg[/image]




hgilmer -> Also, I'm getting killed - I don't think I've... (6/24/2008 6:52:51 AM)

won one battle so far. I put a lot of units into the battle, but then it only says (like the battle on this screen) that only 2200 troops were committed.

Huh?

I like it, though. I know I'm missing something and once I figure it out, I'll be doing a lot better.




dthornburg -> RE: A lot of attrition. What do I need to do to stop this? (6/24/2008 6:54:14 AM)

From the manual it looks like unsupplied militia in occupied territory have the greatest chance. Pg 136,rule 12.5.




dthornburg -> RE: Also, I'm getting killed - I don't think I've... (6/24/2008 6:57:06 AM)


quote:

ORIGINAL: hgilmer

won one battle so far. I put a lot of units into the battle, but then it only says (like the battle on this screen) that only 2200 troops were committed.

Huh?

I like it, though. I know I'm missing something and once I figure it out, I'll be doing a lot better.


It's possible the CSA is using reaction movement to add troops to the fight. It's also possible that your leaders don't have a good attack value. Lots of the early union leaders are crap and a good number of the later ones too.




Erik Rutins -> RE: Also, I'm getting killed - I don't think I've... (6/24/2008 3:55:08 PM)

Attrition is a fact of life in the Civil War, there will always be some no matter what you do. With that said, there are ways to reduce the chance - check the manual as noted above.

Low leader attack/defense values and restricted terrain and not having an Army Commander can all contribute to limited numbers of troops actually getting into the battle even though they're in the area.




Berkut -> RE: Also, I'm getting killed - I don't think I've... (6/24/2008 5:17:50 PM)

Erik, does crossing a river into a fight have any tactical effect?




PyleDriver -> RE: Also, I'm getting killed - I don't think I've... (6/24/2008 5:53:27 PM)

-1 on die rolls...

[8D]
Jon




Berkut -> RE: Also, I'm getting killed - I don't think I've... (6/24/2008 6:23:51 PM)

Does that really make sense?

I cannot think of a single civil war battle where either side actually defended a river crossing in a fashion that would result in a tactical effect like that.

The Union pretty much dominated the major rivers, making it impossible for the South to really defend them in such a fashion. There was never "front lines" in a manner that made rivers meaningful as a tactical obstruction, since the armies could simply move a few miles away and cross somewhere else.

The only major battle I can think of where the river had immediate tactical effect was Shiloh, and even there it was not a terrain feature that was defended.




JAMiAM -> RE: Also, I'm getting killed - I don't think I've... (6/24/2008 6:28:02 PM)


quote:

ORIGINAL: Berkut

Does that really make sense?

I cannot think of a single civil war battle where either side actually defended a river crossing in a fashion that would result in a tactical effect like that.

The Union pretty much dominated the major rivers, making it impossible for the South to really defend them in such a fashion. There was never "front lines" in a manner that made rivers meaningful as a tactical obstruction, since the armies could simply move a few miles away and cross somewhere else.

The only major battle I can think of where the river had immediate tactical effect was Shiloh, and even there it was not a terrain feature that was defended.


Uh...how about Fredericksburg, and Chancellorsville, for a couple of big ones? Fredericksburg in the face of a bluff overlooking a river. Chancellorsville, where the need for operational splitting of holding forces and maneuver arms caused a disruption in cohesive movement of the Union forces and allowed them to be more easily defeated.

Keep in mind that the battle is fought over a region, and that the river is a natural obstacle that will prevent the smooth movement of the attacker into said region, if nothing else.




beevor_fan -> RE: Also, I'm getting killed - I don't think I've... (6/24/2008 6:32:21 PM)

Having to cross a river can have some major detrimental effects if you are unlucky, even if the crossing itself is not heavily opposed, I.e. Fredericksburg....






PyleDriver -> RE: Also, I'm getting killed - I don't think I've... (6/24/2008 6:37:26 PM)

Attackers roll 5 to 7 dice, and a plus 1 after those rolls are very low. It's very low, yep very low. Have you played this game yet, or just barking. I don't work for these guys and I can say what I want. Play it a few times and get back to me...

[8D]
Jon




Berkut -> RE: Also, I'm getting killed - I don't think I've... (6/24/2008 7:12:11 PM)

Of course I have played it, and I don't work for them either and can say what I want. What is the point of a comment like that?




Jim D Burns -> RE: A lot of attrition. What do I need to do to stop this? (6/24/2008 7:13:17 PM)

I don't have a problem with attrition per se, but can you please make the units return to their home state for repairs. When you only generate 2 pop points a turn in Kentucky and you get several units that suffer attrition in that state each turn, it apparently dumps them into Kentucky’s production queue giving that state a negative pop value until you halt production on the damaged units. That makes it literally impossible to repair all the units for months on end while you wait for the population to slowly grow.

Send them home or to the nearest state with sufficient pop to actually have a chance to repair the damage please.

Jim




Berkut -> RE: Also, I'm getting killed - I don't think I've... (6/24/2008 7:15:16 PM)


quote:

ORIGINAL: beevor_fan

Having to cross a river can have some major detrimental effects if you are unlucky, even if the crossing itself is not heavily opposed, I.e. Fredericksburg....





Actually that is a pretty good example. I stand corrected.




Berkut -> RE: A lot of attrition. What do I need to do to stop this? (6/24/2008 7:16:23 PM)


quote:

ORIGINAL: Jim D Burns

I don't have a problem with attrition per se, but can you please make the units return to their home state for repairs. When you only generate 2 pop points a turn in Kentucky and you get several units that suffer attrition in that state each turn, it apparently dumps them into Kentucky’s production queue giving that state a negative pop value until you halt production on the damaged units. That makes it literally impossible to repair all the units for months on end while you wait for the population to slowly grow.

Send them home or to the nearest state with sufficient pop to actually have a chance to repair the damage please.

Jim



Are you sure that isn't what already happens? I've only played the Union, but it seems like my damaged troops always go back to their home state.




Jim D Burns -> RE: A lot of attrition. What do I need to do to stop this? (6/24/2008 7:25:38 PM)


quote:

ORIGINAL: Berkut
Are you sure that isn't what already happens? I've only played the Union, but it seems like my damaged troops always go back to their home state.


I've got 3 inf and a cav unit in Kentucky that need repairs and I haven't built a single unit in Kentucky as it just got invaded by the south. And with only Lexington's 2 pop available to be used (South holds the rest), it'll take forever before Kentucky can build one unit of its own, let alone repair other states units.

Jim




PyleDriver -> RE: A lot of attrition. What do I need to do to stop this? (6/24/2008 7:29:38 PM)

Sorry Berkut, I have alot of passion and shoot off the hip...lol...This is a great game, not perfect, but but but yoooou can't put it down...

[8D]
Jon




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