triarius -> Some scenarios + wish list (6/29/2008 5:00:50 PM)
|
I created some scenarios. Unfortunately, I have some problems uploading them. You can find them here. Here is my wish list for scenario editing : • Victory conditions can be defined in terms of protecting or destroying certain teams or structures, or getting a team from A to B. • Units that represent non-combatants (civilians, refugees, journalists). • Units that self-destruct on command, representing remotely controlled explosive devices. • Units for Individual soldiers and leaders also on OpFor side. • Units can be positioned by the creator of the scenario, for instance by specifying the square where they will appear. • Units appear in the same sequence in the bar below the battle window as in the scenario editor. • Not necessary to define deployment zones for platoons that are not populated with units (usually platoons 2 to 5). • When editing an existing scenario, the name and description of the scenario appear by default at the last step (save scenario as). • User can decide which items (Situation,…) will appear in the operational orders. • Gamer can save information on surviving units (on both sides), and carry this over into another scenario. • It is possible to define squares that will have mines in the editor. • If you are assigning squares to, say, army platoon 1, clicking again on a square that was already assigned to platoon 1 returns it to neutral. • You can assign squares on a bigger version of the map, where the underlying topography remains visible.
|
|
|
|