herwin -> RE: How do you keep the game from bogging down into WW1? (7/7/2008 7:40:33 AM)
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ORIGINAL: Berkut quote:
ORIGINAL: herwin quote:
ORIGINAL: Pford quote:
ORIGINAL: tedhealy Yeah I know it's in the game, I use pinning attacks all the time (and I dare say if you don't use them as the Union you have no chance of winning), but every attack seems to be an all out assault. Sometimes I want a general to push forward into enemy pickets to hold that force, not assault that force risking huge casualties. An option for launching a lower intensity attack in order to fix enemy forces sounds cool. But I'm not sure this was common policy on the strategic level during this war. Maybe some Civil War grog can enlighten us. Anyone tried raiding regions, tearing up rail, in attempt to disrupt reaction possibilities? That sort of thing was very hard to pull off prior to modern communications. Well, I would say that if we can accept that prior to modern communications and logistics the stuff going on in reaction movement is feasible (multiple Corps moving across states in a period of days or weeks at the most and moving straight into battle), I don't think the idea of feints and spoiling attacks is all the tough to swallow, to be honest. I can certainly see your point, but we are dealing with a particular system, and how to plausibly soften some of its effects. Although WitP doesn't really show this, smothering attacks to fix enemy forces were the primary operational tactic for the USN in the Pacific.
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