Wars in America? (Full Version)

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Gibbon -> Wars in America? (7/3/2008 7:02:31 PM)

I wondered if you guys had noticed this post by Korrigan:

http://www.wargamer.com/forums/tm.asp?m=300705

Looks pretty serious, release is July 4th (tomorow!!)

I had read nothing about it before. Were they demonstrating it at Origins?






Joe D. -> RE: Wars in America? (7/4/2008 12:51:15 PM)

WiA apparently is the new name for what was to be BoA Gold, then BoA 2.

I've been looking forward to this title for some time, but now I am having some reservations after reading that (1) the map is going to be larger -- as big as AACW? -- and (2) there's a "new cohesion system (based on the American Civil War/Napoleon’s Campaigns model) with direct impact on combat".

I hope (2) isn't another Armies, Corps and Divisions arrangement where you either can't do anything w/inactivated leaders, or have to suffer severe combat penalties for failing to organize your troops because all your leaders are inactve!

I was also hoping they would do something w/the battle meter, which left something to be desired.




korrigan -> RE: Wars in America? (7/5/2008 11:20:56 AM)

Hi Gibbon, Hi Joe.D,

Wars in America is indeed the sequel to Birth of America.

I must confess I have not checked the numbers but I thinh the WIA map is slightly smaller than the AACW one. Anyway, my experience with my ladtop is that the scrolling is much smoother than with BoA1. Indeed, WIA is using a new pre-cache system (already implemented with Napoleon's Campaigns) and I can really feel it.

Regarding your question about cohesion. No, what we are talking about is the game feature where your units loose cohesion after ater each fight or long movement. Hence you'll have to rest your exhausted red coats regiments before a battle otherwise you'll lose in efficiency. Armies, corps and division did not exist during the Independence War, so they are not implemented in WIA.

Furthermore, the BOA serie focuses on operational decision and interface simplicity. Hence, we have implemented a new production system where you order Highlanders units for the Crown or Guns for the Rebels for example, but it's much more simpler than the AACW economy and units production system because this is a different game design philosophy even if using the same engine.

For obvious reasons, if you want more info I invite you to check our forums . This is a Matrix AACW forum, and with all his curtsy, Erik won't let me speak blatantly about our games for ever. [:'(]

Cheers,

Korrigan





Joe D. -> RE: Wars in America? (7/5/2008 2:35:20 PM)

Thanks for clarifying that; although AACW is an award-winning game, I still prefer the old BoA and am relieved to hear it won't change that much.

A new soundtrack is fine, but WiA needs better battle sounds than those in AACW, which shouldn't be hard.




GShock -> RE: Wars in America? (7/5/2008 2:50:58 PM)

Trust me the sounds in this kind of game are the last detail. As korrigan said, we are OT here. There's about 10 different threads on the WiA features on the ageod boards. I'm sure after reading just 3 or 4 of them you ll see it's quite different from AACW. 




Joe D. -> RE: Wars in America? (7/5/2008 4:25:25 PM)

quote:

ORIGINAL: GShock

Trust me the sounds in this kind of game are the last detail ...


Maybe, but the "run away" and other AACW battle sounds leave much to be desired.

quote:

ORIGINAL: GShock
As korrigan said, we are OT here ...


Someone from AGEOD should post something re WiA on th BoA forum; it will at least brush away the cobwebs.




Gibbon -> RE: Wars in America? (7/7/2008 4:05:04 PM)

quote:

ORIGINAL: Joe D.
Someone from AGEOD should post something re WiA on th BoA forum; it will at least brush away the cobwebs.


+1




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