RE: Prices (Full Version)

All Forums >> [General] >> General Discussion



Message


JeanUSARMYGUARD -> RE: Prices (7/12/2008 12:20:21 AM)

Hey guys I didnt want to create a such a argument over price. Matrix Games are worth the $50 , 60 dollars they charge for... since their titles have depth, historical accuracy, and replayability.

I posted this topic... so when i purchased Matrix games for $40 / 50 dollars and the wife comes with the bill I can blame it on the sale ... lol.




pasternakski -> RE: Prices (7/12/2008 12:40:32 AM)

Dude - this has always been a sore topic here. Better you should start a thread complaining about the high price of hookers ... they ought to charge less ... obviously, you're the one buying the gas ...




06 Maestro -> RE: Prices (7/12/2008 12:58:05 AM)

I just got home from lunch with my wife; cost-35.00 bucks for a couple of burritos and beers. Although the memory and full stomach are satisfying, both will fade quickly. This pleasure took place over about 1 hour. I have got games that I paid less than 35 bucks that have given me many hundreds of hours of pleasure. The average hourly cost of some of my games is a few cents an hour-per hour of use.

There is no question in my mind what is the better deal; but one must try to at least give the apearance of a balanced life.[;)]




JeanUSARMYGUARD -> RE: Prices (7/12/2008 1:21:29 AM)

Matrix games may have high prices for their titles, however they are a indie game developer and publisher. They do not produce mainstream FPS 3rdPS that we commonly see on the market. These titles are produced for 1 - 10 million and these titles are too repetitve and are without ingenuoity. They are active for a few months and discarded the next. Indie games produce titles in the range of 0 to 100,000 and provide constant replayability, as well as a better gameplay experience.

What Ive come to see from Matrix games titles is that they produce quality titles with great product support. In fact I continually see Matrix producing patches for titles that may be years old. Other developers / publishers would not devote company resources for a year old title.




sullafelix -> RE: Prices (7/12/2008 1:34:40 AM)

My only slight " bitch " is that I wish Matrix would never release games to be sold in gamestop etc.. I found two older games that I paid full price for and saw them both on the shelf for $ 14.99 and $ 9.99. I'm talking a week or two after I bought them. I just picked up today Winterstorm for $ 14.99 from GS. I just wish that Matrix would do like HPS and only sell through themselves and never farm out to retail.

I have no problem with their prices.























Perturabo -> RE: Prices (7/12/2008 1:34:59 AM)


quote:

ORIGINAL: JeanUSARMYGUARD

What Ive come to see from Matrix games titles is that they produce quality titles with great product support. In fact I continually see Matrix producing patches for titles that may be years old. Other developers / publishers would not devote company resources for a year old title.

Sounds great, maybe I'll try some titles outside CC series if they are so good...

As for prices in general. Personally, I wish more Matrix games (i.e. CC ones) were published by a local distributor in Poland as its prices are more in touch with local realities.




GaryChildress -> RE: Prices (7/12/2008 1:37:10 AM)

quote:

ORIGINAL: JeanUSARMYGUARD

Hey guys I didnt want to create a such a argument over price. Matrix Games are worth the $50 , 60 dollars they charge for... since their titles have depth, historical accuracy, and replayability.

I posted this topic... so when i purchased Matrix games for $40 / 50 dollars and the wife comes with the bill I can blame it on the sale ... lol.


No troubles. If I couldn't find an argument somewhere I'd probably melt into the ground. [:D]

EDIT: I think I should also add an apology to JeanUSARMYGUARD for me being so uptight about the matter.




Prince of Eckmühl -> RE: Prices (7/12/2008 3:49:33 PM)

I'm certainly sympathetic to the plight of developer and publisher as the market for these products continually contracts because of an aging fan-base. I do have to add, however, that a lot of folks, youngsters and the less affluent can't afford much or most of the Matrix line as currently priced. I'd also point out to the marketing department that I purchased a game during the last "winter-holiday" sale, Battles in Italy, that I wouldn't have had it not been reduced in price. At some point, you'd think that everyone with a financial stake in the endeavor would benefit from pricing schemes that allow for the purging of the inventory.

PoE (aka ivannmoe)




Erik Rutins -> RE: Prices (7/12/2008 3:59:39 PM)


quote:

ORIGINAL: Prince of Eckmühl
I'm certainly sympathetic to the plight of developer and publisher as the market for these products continually contracts because of an aging fan-base. I do have to add, however, that a lot of folks, youngsters and the less affluent can't afford much or most of the Matrix line as currently priced. I'd also point out to the marketing department that I purchased a game during the last "winter-holiday" sale, Battles in Italy, that I wouldn't have had it not been reduced in price. At some point, you'd think that everyone with a financial stake in the endeavor would benefit from pricing schemes that allow for the purging of the inventory.


Just a quick comment on this - have a look at the price of your typical console title, which is aimed squarely at a younger age group, they generally are _more_ expensive than our games. Your average new console title costs $59.99. However, the retail market cycle which leads to the "budget bin" means that they do drop in price and become affordable for more folks in the medium term.

I do take your point though. This is why we run our annual Christmas sale and our periodic Blitzkrieg sales and this is also why we do eventually lower prices, though at a much slower pace.

Regards,

- Erik






Perturabo -> RE: Prices (7/12/2008 4:22:01 PM)

quote:

ORIGINAL: Erik Rutins

Just a quick comment on this - have a look at the price of your typical console title, which is aimed squarely at a younger age group, they generally are _more_ expensive than our games. Your average new console title costs $59.99.

Console games have to repay the costs of consoles being sold below the cost of their production.

Also, teenagers tend to have more free money than adults. When I was a teenager I got about 150 Polish Gold Pieces every month. Now
I'm lucky if I have 40.
Costs of school and having to actually pay for my food and part of the bills do that to me.

Games Workshop is pretty infamous for their tendency to market to kids, because kids have more money for miniatures.

quote:

ORIGINAL: Prince of Eckmühl

I'm certainly sympathetic to the plight of developer and publisher as the market for these products continually contracts because of an aging fan-base. I do have to add, however, that a lot of folks, youngsters and the less affluent can't afford much or most of the Matrix line as currently priced.

Youngsters can afford much of the Matrix line. They just prefer flashy interactive movies. After all, they don't have to pay for their hardware.




Joram -> RE: Prices (7/12/2008 4:23:03 PM)

Agreed on that 100%.  Most console games are totally ripping you off!  Hmm, on second thought, maybe I'm just stuck in the 80s!  :)




Ike99 -> RE: Prices (7/16/2008 5:08:52 AM)

quote:

Sounds great, maybe I'll try some titles outside CC series if they are so good...

As for prices in general. Personally, I wish more Matrix games (i.e. CC ones) were published by a local distributor in Poland as its prices are more in touch with local realities.

I live in Poland, which means that I earn 4 times less than people on the West and I have much less money for anything.


Not everyone in the West Perturabo makes 1 to 1 on the U$ Dollar. Our exchange rate is 3 to 1. (Argentina) With a Matrix purchase I have to go to the bank for currency exchange.

As far as the games being worth the money they cost. I´ve payed more for things and felt I have not got my moneys worth. The games I´ve bought at Matrix divided by the time I´ve played them they seem worth to me.




Cmdrcain -> RE: Prices (7/16/2008 9:32:30 AM)

Hummm

Still have on shelf the Box (and floppy) for Grigsbys Original Pacific War the thing WITP is a remake of.

64.95 sticker Think it was 1990/1991 issued.

Using that interesting site..


What cost $64.95 in 1990 would cost $107.32 in 2007.

Also, if you were to buy exactly the same products in 2007 and 1990,
they would cost you $64.95 and $40.41 respectively.


Heheh..

More Interesting , my Heavy IBM XT With 20MB HD and 360K floppy drive, 640K RAM... was about 2000.00 in Think 1982

What cost $2000.00 in 1981 would cost $4971.67 in 2007.

Also, if you were to buy exactly the same products in 2007 and 1981,
they would cost you $2000.00 and $827.09 respectively.


Interesting, of course theres other factors in the prices then of what were "luxury" things, Personal PC were a luxury, with advances in Tech and in manufacturing and the pressure to price as low as can, todays PC'
with status of what TV's have...basically... most have one.. are far cheaper... mass made parts etc.


Don't forget also that many jobs now pay much more, when I did Resturant Food Prep work it was in 1980's 3.60 a Hr Min wage... now Min wage is depending what state in USA, can be $6 a hr to $12 a hr

So the increased costs for some things but relative, PC game prices haven't actually moved that much...

For many games, after a short time their old news, as Erik said in stores get discounted to make room for fresh new games requiring space... Through the move to putting out older titles at 9.99 in a jewel case (Like can buy CIV III that way) using not as much space as boxed keeps older games around.

Do we want Games cheaper? Of Course, everyone wants something, anything cheaper, however wanting isn't necessary what one can get.

Another interesting thing I noticed is price of a comic book... when I was a Kid , they were 10 cents then 12 cents..

Now their 2.99/3.99 each ... shee!

Comics are priced for other reasons and actually compared to that Calc site, are far higher priced then simple inflation ... IE:

What cost $0.12 in 1963 would cost $0.81 in 2007.

Also, if you were to buy exactly the same products in 2007 and 1963,
they would cost you $0.12 and $0.02 respectively.


So prices of things aren't simply "inflation"





Cmdrcain -> RE: Prices (7/16/2008 9:37:27 AM)


quote:

ORIGINAL: Prince of Eckmühl

I'm certainly sympathetic to the plight of developer and publisher as the market for these products continually contracts because of an aging fan-base. I do have to add, however, that a lot of folks, youngsters and the less affluent can't afford much or most of the Matrix line as currently priced. I'd also point out to the marketing department that I purchased a game during the last "winter-holiday" sale, Battles in Italy, that I wouldn't have had it not been reduced in price. At some point, you'd think that everyone with a financial stake in the endeavor would benefit from pricing schemes that allow for the purging of the inventory.

PoE (aka ivannmoe)





Well you could save the needed amount... $10 or $20 a month in cookie jar and in a couple or 3 months or so splurge and buy.

I put aside $10-20 a month That way to pickup some TV Season titles that don't get put out on sale prices like
The Star trek seasons... or even dip in if a season is on sale at 15-20 like recently picked up Starsky and Hutch on sale at 16.96 (season 1)





105mm Howitzer -> RE: Prices (7/16/2008 2:19:16 PM)

Games are like my aphrodisiac, my fix...and to satisfy my fix, money's no object. [X(]
ps: I also don't go out to movies or restaurants, and I force my wife to eat Kraft Dinner 4 times a week.[sm=00000613.gif]




Marc von Martial -> RE: Prices (7/17/2008 8:11:10 AM)

I still remember paying 89 Deutsch Marks (would more or less directly translate to 89 EUR currently) for the first Close Combat. On top of that 1400 DM for the new computer I needed in order to actually play it [;)]




Monkeys Brain -> RE: Prices (7/17/2008 2:40:17 PM)

quote:

ORIGINAL: Marc Schwanebeck

I still remember paying 89 Deutsch Marks (would more or less directly translate to 89 EUR currently) for the first Close Combat. On top of that 1400 DM for the new computer I needed in order to actually play it [;)]


89 Deutsch Marks was also Elite for C-64 in 1987. [:D]




marcbarker -> RE: Prices (9/16/2008 2:59:37 PM)

actuallay you pick up matrix titles very cheap new in the shrinkwrap on ebay....i picked up an extra forge of freedom for 5.99...that rediculas or what...which reminds on a new matrix title can I register the serial number here




Phatguy -> RE: Prices (9/16/2008 3:33:38 PM)


quote:

ORIGINAL: Doggie

Filthy capitalists.

Don't you guys know you should be working for the betterment of mankind instead of lining your pockets?  Rutkins needs to sell his porche and start riding the subway with the rest of the proletariat. 




Now why would you have Eric selling his porch?




Vasquez -> RE: Prices (9/16/2008 6:02:07 PM)


quote:

ORIGINAL: Marc von Martial

I still remember paying 89 Deutsch Marks (would more or less directly translate to 89 EUR currently) for the first Close Combat. On top of that 1400 DM for the new computer I needed in order to actually play it [;)]


and GS_Marcks turned into a Close Combat n00b hehe =)

Anyway. If the (war)game is good I dont care to much about money. So far the only disapointing product released from matrix was the campaign series imho.




Jeffrey H. -> RE: Prices (9/16/2008 8:37:09 PM)


quote:

ORIGINAL: pasternakski

quote:

ORIGINAL: noxious

quote:

ORIGINAL: sterckxe

In the famous words of MajorH, developer of TacOps : "If you can't afford the occasional $50 to buy yourself a new wargame, get yourself another hobby"



But sir, it's not a hobby, it's a way of life !!!! ;)


Well implied, noxious. Eddie ... you mean we shouldn't be hopeless, derelict addicts, willing to spend our last shekel on what gives us the feeling we crave and can't do without?

Yeah, I guess maybe you're right. Oh, well ... [opens another bottle of Vodka, fires up the crack pipe, breaks out the Bunsen burner, syringe, spoon, and tourniquet]

It's a delicate balance companies like Matrix have to strike. You have to price your products high enough that you can make a profit, but, if your customer base won't pay that price, you go broke anyway. Very few have made a success of pandering to us wargamers, who are notoriously short of disposable cash.

I have studied the rise and fall of companies like SPI and Avalon Hill, and two things are clear: when you try to mainstream yourself, you never win. Also, when you become a marketing conduit for other publishers, you pay the price - maybe the worst being that you lose your original identity and start becoming a stranger to the customer base that kept you going in those lean, early years when your titles were self-developed and always critically acclaimed.

You were the new kid in town, and everybody loved you. "They will never forget you 'til somebody new comes along."

I can only say that, as a wargamer/consumer of more than 45 years standing, I hope that Matrix stays in business. I don't buy all their titles (and have been notoriously cranky about some that I have bought), but very few other companies would even think about creating games that satisfy my particular - and peculiar - tastes. I will pay the price asked for products I desire, no questions asked. If I think it's too much, I will just say (as my girlfriend has said when coming back from a shopping trip where she didn't buy much of anything - and THAT doesn't happen very often), "I didn't see anything I couldn't live without."

So, join up, sign up, and re-enlist today! Throw some of that hard-earned cash Matrix's way! Keep 'em alive! I need a fix - err, I mean - I am ready to buy a new game as soon as I see one that I want!


Here here ! Well spoken/written Pasternakski !





SuluSea -> RE: Prices (9/18/2008 5:08:16 PM)


quote:

ORIGINAL: Joram




I know this is straying considerably from the original topic of the thread but since you bring it up:

I would disagree that you are underpricing but you can always try to raise costs and see what happens!

The thing you can't forget though is that if I have $50 to spend on a game, it's not just this one genre I look at. So you are still competing for my funds with sports games, FPS, RTS and all those other acronyms! :) I really do enjoy wargames but if prices go up, I certainly would be buying less of them. In fact, there are several games here I haven't bought that I may enjoy simply because it is overpriced to me.

I respect and understand your argument of the resources and development time and it's a bit of a catch-22 but I think you have to be very careful, which I'm sure you are, about where you set your price levels.







No question, very sound points you make there, Joram.




Page: <<   < prev  1 2 [3]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.9538574