Arkady -> RE: Assault rule changes (8/27/2008 7:08:28 AM)
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ok I checked it on second install, read document about assaulting...it seemsthat it works as designed alone AT gun was overrun 8 times out of 10 two succesfull tank assaults was needed to wipe out battery of 122mm howitzers 0 defend and 0 assault units was overrun without problem mortars was hardest to beat in assault, 0 assault value but defense 3 and they were able repulse two waves of infantry, they got disrupt status though and were eliminated in third assault .... and one experience from current 1.03 surrounded stack of german units in chateu hex, 2 commanders, 1 disrupted battalion HQ, 1 undisrupted MG (with lowered morale), 1 disrupted MG and 2 disrupted rifle platoons (at half the original strength) and 1 disrupted engineer platoon(strength cca 4SP) captured by two full canadians infantry platoons with Commander (level 3), I don't think that this assault could had chance to succeed in Talonsoft's version of assaults
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