VSWG -> RE: List of Units (7/12/2008 1:00:24 PM)
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quote:
ORIGINAL: ttjhowell Ah ha... user error. I had WitpLoad in a subdirectory and I thought that I had copied all of the scenario .dat files across but I had missed one that had stopped the code from executing. Problem solved and I have found WITPloc157.csv. This has the starting position of each unit and base within it as well as the 'weapons' (i.e. infantry units, guns, etc). But no assualt value. I take it this is because the game will calculate that by using the number & condition of the weapons present... Is there any way I can calculate that? Lets take the US 32nd Division as an example. it has the following at the start of the game Wpn ID Wpn No WpnDisab 390 27 0 251 54 0 250 18 0 252 89 0 Can I turn that into an AV? My plan was to filter by AV so that I could distinguish divisions from brigades and just focus on the large units. You can, but it'll be A LOT of work. You need to scan all weapon slots for devices of type 22 (Squads), 23 (AFV) and IIRC also 24 (Engineers) and add them up. Also, you may want to differentiate between max. AV (with full TOE and no disablement) and actual AV on Dec. 7th. What Excel version are you using? This might be your lucky day... [;)]
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