Goblin -> Hull-down change? (4/4/2002 7:54:53 AM)
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According to v5.0 of the game manual: "Designers Note: A Top Ten rule for a tank to survive on the battlefield is to be hull-down. This means that the hull is protected (behind a stone wall, the crest of a hill, etc.) while the turret is free to fire. A hull-down position allows a tank to shoot while making itself a much smaller and less exposed target. Hull Down status is a bit abstracted, as it should be based on the direction the fire is coming, not just where the front is pointed. Nonetheless, the following rule captures the flavor of tanks being in "improved positions". Vehicles that are hull-down are harder to hit and can only be hit on their turrets. Vehicles are considered hull-down if they are stationary and are in: * A Rough or Stone Building hex or, * "In-Cover" or, *A hex that is higher in elevation than the unit firing at them or, *In an entrenchment hex and are being fired on from the front. Vehicles that are hull-down have their size divided by 4 for hit chance purposes, and can only be hit in the turret." :confused: Is this still in effect? I don't think so; I've had vehicles fitting each of those qualifications (more than one qualification sometimes) hit everywhere, including the track. If this rule is still in effect in any form, can someone (Paul?) clarify for me? Thanks.
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