Charles2222 -> (4/6/2002 8:18:14 AM)
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Here's something I think will prove a bit shocking to some of us. Here's the pg. 72 quote. quote:
Time on Target: This indicates the delay before the barrage or aircraft arrives. The delay length is the number of turns it takes the artillery to get a fix on the target, fire the shells, and for the shells to strike. For example, a 0 means the unit can fire at the end of the current turn, and a 1 means the unit cannot fire until the end of the next turn and so on. A barrage arrives in the vicinity of the target at the end of your turn, from 0 to several turns later, depending on the type of Indirect Fire requested and quality of the crew in question. Frequently, the arrival time is expressed as a number plus some decimal fraction, for example, 1.3. This means that the Indirect Fire is going to arrive over two turns, with three quarters arriving one phase and the other quarter arriving in the next. A delay of 0.2 or less will arrive in the current turn, 0.3to .5 will fall in the next and 1.0 or higher a whole turn (two fire phases) later. You can change the arrival time of the initial bombardment or airstrike by canceling the fire mission and then typing the letter “T” to change the ETA. A popup box will ask for turn to enter or fire. Type this in and reassign the fire mission. I sure didn't know about using the "T", nor did I know the code in some instances was talking about it arriving in partial sets at times. And to think I'm learnign some of these things just when CL is around the corner. It's about enough to make a grown man weep:o
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