JAMiAM -> RE: Confederate Ironclads? (7/20/2008 3:31:23 AM)
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quote:
ORIGINAL: Bo Rearguard quote:
ORIGINAL: Tempest1 Speaking of Confederate ironclads: In a naval combat with committed units of 2 Confederate ironclads vs 4 Union combat ships and 4 transports, I noticed that one ironclad fired against a transport rather than the expected Union combat ship. The rules are not clear if transports should be targets if untargeted naval combat units are available. Was it per design intent that naval combat units not be given priority for selection as a target over transports? If so, this mechanic furthers the case of the futility of a Confederate naval response since the Union will invariably have several transport "escorts"with his naval combat units. Yeah...that does seem odd. You would think the cruisers, gunboats or ironclads would attempt to 'screen' the more vulnerable transports. You'd think, but then again it reminds me of that old truism. If you and your friend(s) are camping and are attacked by a bear, you don't have to be able to run faster than the bear. You only have to be able to run faster than your (slowest) friend...[;)] That said, I agree with Tempest1 that it seems odd that the ironclads are preferring to attack transports when they are in the same region as cruisers. Especially since this gives a negative modifier to it for further engagements within the region. In my 2nd game with Erik, I built an ironclad in Mobile, sallied forth into the Gulf and my ship wasted its fire on transports instead of the cruiser squadrons and I have to say that I was pretty disappointed in this. It really should be fixed in a future update.
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