JeF -> RE: What's the Best Programming Language for Wargames? (7/22/2008 9:04:42 AM)
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quote:
ORIGINAL: TonyE A million programmers, a million opinions [:)] Yes. This is why I'll give my usual two cents as well. [;)] First and foremost, the programming language is not the most important. What is important is the function/objects library that comes with the environment you use. That's why C# is a good choice and "plain" C/C++ might be a harder path. quote:
My two cents are that C++ is a good adventure but go open source if you can stand it. Something like GCC (compiler) + Eclipse (IDE) + wxWidgets (buttons, lists, etc.) allows you to develop in pretty much the same code across Windows, Linux, and OS X. For games, I wouldn't recommend wxWidgets but the SDL library ( http://www.libsdl.org/ ). Illwinter's Dominions series of games are based on it. Lots and lots of binders for different languages are available. Next, as far as unusual programming languages are concerned, I'd recommend Python ( http://www.python.org/ ) with the most excellent SDL implementation PyGame ( http://www.pygame.org ); Simple and fun. Combat Mission Campaign is supposed to be programmed in Python. Have fun, JeF.
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