Quick Overdraft of the 1.03 status ... (Full Version)

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R_TEAM -> Quick Overdraft of the 1.03 status ... (7/18/2008 5:56:02 AM)

Hi,

have now read here (and on the Blitz) many threads over the 1.03 bugs/mistakes and so one ...

I think the Matrix crew get fixed the small GFX glitches and for the rest a good Bugfix is in work.

The Variable Visibility will IMHO get optional, so all old scenarios can played with the orginal Visibility and it is the player decision to play with or without VV.
(hope later it will be more control over the VV by scenario designers in the Editor)

The assault rules looks good, but a big bug stay left (the Truck/Leader dont assault bug)
and many small glitches over not real realism outcome of the Assault try .. this will IMHO
fine adjustet too, so i am happy with the way it goes.
The user that will stay at all way on the old Assault rules, i dont know will this get optional,
but i hope not-the assault rules are a core concept of the Game and make it optional to 2
ways this is IMHO the false way.But this is only my View [:D]

Now we come to the Arty VS Armor change ...
I think the idea behind is very good .. but it need adjustment too.
For hughe arty the rule is good, but for small morters it is way to powerfull!
So i have maked a little Diagramm to show the IMHO good solution.
And the tanks will mainly disabled and so on the next scenario in an LCG/DCG available again.
(it can fine adjustet an small percent of the disabled tanks get at the end final lost due
many things that can happen)

Hope for an good patch and have Fun with the Game [8D]

R_TEAM <Aka R-TEAM>

[image]local://upfiles/26033/BA4A0F238EB1419A9C86DD87C54AF8BB.gif[/image]




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