Enemy AI - (needs to be capable of more) (Full Version)

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lstp04 -> Enemy AI - (needs to be capable of more) (7/22/2008 4:05:45 AM)

It would be nice if the enemy AI (OpFor) could be given differning orders (as was suggested before) To be more aggressive, to be defensive.....to possibly even try and escape and evade -

Have missions set up where you are assaulting a village with the primary objective to be capturing / killing an HVT that INTEL has put there.......Mini campagins could be developed around such (if said HVT manages to escape.....after a given amount of time expires, etc, etc during a mission)....




lstp04 -> RE: Enemy AI - (needs to be capable of more) (7/22/2008 4:07:49 AM)

It also seems like it should be possible to have "airborne / helo" type insertions fit into CCMT rather nicely (and easily) simply using the already developed CAS / pre-designated mortor fire solution........Only the area you highlight would then drop off X amount of soldiers in that particular area......the battle could allow for say "2" insertions per a particular mission....etc, etc...

This would be a nice addition to CCMT..




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