lstp04 -> Enemy AI - (needs to be capable of more) (7/22/2008 4:05:45 AM)
|
It would be nice if the enemy AI (OpFor) could be given differning orders (as was suggested before) To be more aggressive, to be defensive.....to possibly even try and escape and evade - Have missions set up where you are assaulting a village with the primary objective to be capturing / killing an HVT that INTEL has put there.......Mini campagins could be developed around such (if said HVT manages to escape.....after a given amount of time expires, etc, etc during a mission)....
|
|
|
|