Mad Russian -> RE: An Uncivil War (7/24/2008 1:07:50 PM)
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While in the middle of the ship building program it's not such a big deal to be short of horses. Now that the land fighting is about to start it will be. The Union can concentrate on it's weaknesses though and in a couple of months fix most ills. A couple of mansions and 8 horse farms later I'll be just fine. The part about his losing the battle before it starts I agree with. I don't think the Confederate player can sit back and wait for the tidal wave to hit them while only building their own forces. At the start the Union is fairly fragile. The last thing the Confederate wants to do is sit back and let the Union get ready for war in their own leisure. The second game we played, in which we made alot of mistakes, he did the same thing. I curshed the Confederacy in the campaign in 1862. Neither Richmond or New Orleans fell but the Confederacy did. He attributed that loss to several issues, none of which, was his strategy of sitting back and letting me come to him. Now we are about to see if he was right. This time I'm not going through Tennessee as I did the last game I'm wanting to see how an Attack the East strategy works. I think if the AoNV is outmaneuvered or destroyed then the flood gates are open and the South loses again. To me it doesn't matter how or where I break the crust. As the Union I just want into the heart of the Confederacy to start taking ground. I don't even have to take the cities at first. Spreading unrest for turns at a time is a very good answer for me. That starts the process that just keeps getting worse and worse. That starts the process of the Confederacy having to go on the attack and be the attacker. Until then I'm fine with fighting no battles. The objective is not to win battles early on but to win the war. I want to fight the battles of the war at my discretion. If you allow me to do that, which my opponent is at the moment, I think you will lose everytime. Good Hunting. MR
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