F6frc -> Opponent for CHS wanted-closed (7/22/2008 11:26:28 PM)
|
I've been playing for a few years (Dec 2005) and I'm bored with the AI. It is pretty predictable in Stock games, and I destroyed it in CHS (I've heard it can't compete). I'm looking for an opponent who can put in at least one or more turns per day, and wants to see it through to the end. I'd prefer to play Allied, but thats open for negotiation. I plan on writing an AAR, so I am ready to dedicate the time and effort to make it a great game. I think some house rules are in order. These are some of the ones I like. Settings Both Sub Doctrines OFF Fog of war ON Advanced weather effects OFF Allied Damage Control ON PDU ON Vary Set-up/Reinforcements OFF 7 Dec surprise ON House Rules Train pilots by attacking real targets...no attacking abandoned bases or supply training No invasions by subs 6 TF per hex sea hex, bases unlimited ASW TF max of 6 ships AC stacking: 50x airfield size (except for transitioning units) Dutch units may not be moved out of the DEI - not even fragments Philippine units may not be moved out of the Philippines IJA units in China/Manchuko must pay PP to move out of theater Canadian units may only operate in Canada, unless IJA invades Australia/NZ No cutting off land movement with small units or fragments of units 4E bombers may not conduct naval strike missions (may conduct naval search). 4E bombers on daylight raids min alt 15,000' in 41-42, 20,000' in 43, and 25,000' in 44-45 Allied 2E LBA must stay that way except for few Bolo units which can be upgraded to 4E Allied 2E minimum 3k Feet Naval Attack until 1943 Optional: Landings at dot/base hexes only No shock attacks with pursuit unless in a road/rail hex Max 2 PT squadrons (6 craft each) per base with port size 4 or less, 3 with port size 5 or more MLE stationed only at port size 6 or greater Troop base level 50,000 x port+airfield size, 20,000 x port+airfield size on atoll All are negotiable, I just want to have a fun game!
|
|
|
|