forced naval port run (Full Version)

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dodod -> forced naval port run (7/22/2008 11:33:14 PM)

marshall..any word on the file I emailed you for guillotine?

problem was forced naval battle in blockade box without desire to attack the port!

or will this be fixed in the new patch?




ndrose -> RE: forced naval port run (7/23/2008 2:26:29 AM)

I was just about to report something like this. I had never seen it before. Weird.




Jimmer -> RE: forced naval port run (7/23/2008 4:44:18 PM)

Can you describe this more fully? There is a scenario where a forced battle is in the rules (fleet entering friendly-controlled port from sea, while the port is blocaded).




Marshall Ellis -> RE: forced naval port run (7/23/2008 4:48:04 PM)

dodod:

Should be fixed in the patch coming up.

I just found a new case of this this morning but it was only related to ports that have enemy cossack or freikorps units in the area. I won't get that into the new patch but for 1.04 it should be there.








dodod -> RE: forced naval port run (7/25/2008 11:12:08 PM)

marshall...la rochelle is still requiring a port run by blockader despite using the new patch.
use the same save files I sent you, and you will see it.

our game is on the verge of disaster as we have been waiting, so I will play on in the game.




Marshall Ellis -> RE: forced naval port run (7/26/2008 12:51:55 AM)

Was this the guillotine 2 game?




dodod -> RE: forced naval port run (7/26/2008 1:31:52 AM)

yes...




Marshall Ellis -> RE: forced naval port run (7/28/2008 4:10:56 PM)

Ok, hang in there and let me retouch it... I've been swamped trying to get the BETA up!





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