RE: Obligitory Wish List Thread (Full Version)

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Plainian -> RE: Obligitory Wish List Thread (7/30/2008 7:36:23 PM)

Add a port on the map for Crete. It IS important despite what Comrade said in another thread.

Maybe there should be a map improvement thread? 




Toby42 -> RE: Obligitory Wish List Thread (7/30/2008 8:17:21 PM)

It may have been mentioned before, but you are going to put name tags on the map for cities?




Anraz -> RE: Obligitory Wish List Thread (7/30/2008 8:28:31 PM)

It is already done (as part of upcoming patch).




Toby42 -> RE: Obligitory Wish List Thread (7/30/2008 8:37:48 PM)


quote:

ORIGINAL: Anraz

It is already done (as part of upcoming patch).


Thanks for the quick reply. I'm getting real close to downloading this game.

Another question? Who's working on the programming if you all are monitoring this board all of the time [:'(]




Anraz -> RE: Obligitory Wish List Thread (7/30/2008 8:56:48 PM)

You know some of us are addicted to the forum ;)  Fortunately it is quite harmless to "gamedev" addiction [:D]




Toby42 -> RE: Obligitory Wish List Thread (7/30/2008 9:00:14 PM)


quote:

ORIGINAL: Anraz

You know some of us are addicted to the forum ;)  Fortunately it is quite harmless to "gamedev" addiction [:D]



So, do you guys take turns sleeping and monitoring and programming?




Severian -> RE: Obligitory Wish List Thread (7/30/2008 9:22:11 PM)

quote:

So, do you guys take turns sleeping and monitoring and programming?

Sleeping... sleeping? What's that? [:D] We don't sleep ;)




Toby42 -> RE: Obligitory Wish List Thread (7/30/2008 9:28:22 PM)

As a sidebar, you guys have a good command of the English Language! You sound better than a lot of Americans... [:)]




winky51 -> RE: Obligitory Wish List Thread (7/31/2008 12:35:39 AM)

A couple points...

I saw someone mention that every minor nation should have its own rail.  Only major powers should.   A controling major power should be able to rail any allied minor country unit though.

I also saw resource/manpower add on.  I think its already incorporated into the game by building better or worst units.  Oil is a much more complex scenario that would require much play testing.  Hindsight really comes into play here.  If any of you went back in time to play the allies Im sure you would not make the mistakes they did.  For example strictly bombing axis oil to cripple their armies.

A much simpler solution is this.  Base the maximum # of oil dependent units on the oil available each turn.  This should basically apply for the axis.  The allies had more oil than they knew what to do with.  Their limitation on units comes from the fact they simply couldnt ship enough supply over to support them all, hence the small size of the US army, what was it 89 divisions?

So for the germany give them a max equivelent of a 10,000 plane airforce.  Italy 3,000 planes.  If ploesti gets taken the maximum # of planes allowed on the board is reduced.  Or even another method is # of missions + # of tank movements is set based on if ploesti is taken.  Keeps the game simple.  Or even a modifier to combat.  I remember War in Russia had that.




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