RayKinStL -> RE: Empire in Arms 1.03.13 Public Beta Avalible!! (7/29/2008 8:12:36 PM)
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ORIGINAL: NeverMan quote:
ORIGINAL: RayKinStL quote:
ORIGINAL: Jimmer You can forage the first corps at an advantage (unless the enemy already has 2 or more corps present). I don't think that's the real problem, though. The real problem is most likely that the presence of a corps is noted in the database for the land area (or city). So, there's no construct that has "Nappy's Grande Armee" (the 6 corps with Nappy), for instance. It would have to be coded. However, it should be possible. But, despite that, there's another problem: One almost never moves an entire stack of corps. So, the feature would only very rarely get used. Now, IF there were a pop-up for stack movement (for land OR naval) that let you pick and choose the corps you want to move, that would solve this problem. But, coding that might not be trivial. A pop-up should not be necessary. And when I say stack movement, I don't necessarily mean every corps in a stack. The feature I would like to see most could apply to Naval and Land. Image this is how it works.... When looking at the screen, you select the land area with the corps in it. In the window that shows the corps occupying that area, you could then click on the corps you would like to move together. So let's say I am in Paris. Let's say the 1st through the 10th are full, as well as all4 cavalry, and the Guard. After declaring war on Austria, I want to send a force there. I click on Paris. I see all the forces. I click on the I and it highlights green. I do the same for the II, which also highlights green. I do this for the III, IV, IC, IIC, and Guard. Now I see 7 of my corps are highlighted with a green border. When I click on "Metz", the program moves the corps IN THE ORDER I clicked on them. Now on the screen, I simply see the entire stack move. However, in the background, the I completes it's movement. Then the II. Then the III. The IV. The IC. The IIC. And finally the Guard. Nothing has changed about how the game calculates anything. The corps stillt echnically moved one at a time, but I just saved a minute from having to click on each of the individual corps I want to move. Is a minute a lot of time? No. But when I am doing this every turn, and flying through turns as quickly as possible, it adds up. All you would need to program is a multi-select feature, which already exists somewhat, because when you buy re-inforcement corps, you can select multiple corps that were purchased (or leaders, fleets, etc..), rather than having to select those one at a time. Since they obviously know how to program a multi select already, you simply make a rule, which is stated in your handbook, that multi-selecting corps for combined movement will move the corps one by one in the order they were highlighted. Now of course this applies mostly to land forces and land movement, because mvoing like this in Naval could be detrimental, given the rules for interception. I agree that a true STACK movement, by the literal meaning of the phrase only makes sense for Naval, but when I say stack movement for land, I simply am discussing a way to streamline the interface for land movement and reduce clicking back and forth over and over, and thus wasted time. If it was understood that doing a multi-corp stack movement calculated moves based on individual corps moving the clicked spaces in the order of how the corps were highlighted, this should not be a hard programming issue which would greatly improve the interface and make the game much more enjoyable, in my opinion. You still have to click on every corps "in the box" once, so you are only saving time on the back end of the move. It's hardly a minute, it's more like 5-10 seconds. It's really not worth the development time. If this game was perfect and Marshall still wanted to tweak some stuff, then I would probably agree with you, but there is still so much wrong with this game that 5-10 second speedup ONLY when you are moving large stacks from one place to another place just doesn't seem worth it to me. I disagree, and I will go back to my example. In your scenario, I click on Paris, clcik on the first corps, click on Metz. The I go back (or right click), click on Paris, click on the II, click on Metz. Rinse and repeat. I am constantly going back and forth. In my scenario, I click on Paris, I click on all the corps, which are right next to each other so it's like bam bam bam, and then I click on Metz...movement done. If you don't like the idea, then that is fine. You are entitled to your opinion. To me, after playing 5-6 full campaign games against the computer, I have found this to be the most annoying feature of the game...to the point that it is almost not fun to play it! If it were up to me, this would be a high priority item. That is my opinion and I am entitled to it. I don't mind friendly discussion, but I get a bit peeved when someone is so egotistical as to think their opinion is superior to mine. To me this is a major issue. Further, it would not be a major programming issue as it is mostly cosmetic. Everything still gets calculated the same way, provided rules are in place (such as the order corps are clicked moving in said order). It simply streamlines the way the game is played. Land movement is by far the most tedious part of the game, as well it should be, and streamlining it with the suggestions I have made should not be hard to implement. If you don't like the idea, then I welcome your opinion, but please do not tell me it is not doable. Anything can be accomplished with some ingenuity. And beign that most of the pieces are already in place and that such a feature would be mostly cosmetic, not really affecting HOW the game plays, any fierce opposition to the idea seems silly to me.
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